Initial commit

This commit is contained in:
Eric Meehan -X (ermeehan - ACTALENT SERVICES LLC at Cisco)
2026-10-18 13:53:19 -04:00
commit fb7a34a95e
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data.json
data.tmp
mailing_list.csv
test-data.json
__pycache__/
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"""The Button - a single-file, dependency-free game server (Python 3.9+)."""
import csv
import hashlib
import hmac
import json
import os
import re
import secrets
import threading
import time
from http import HTTPStatus
from http.server import BaseHTTPRequestHandler, ThreadingHTTPServer
from pathlib import Path
ROOT = Path(__file__).resolve().parent
STATIC_DIR = ROOT / "static"
DATA_FILE = Path(os.environ.get("BUTTON_DATA_FILE", ROOT / "data.json"))
MAILING_LIST_FILE = Path(os.environ.get("BUTTON_MAILING_LIST_FILE", ROOT / "mailing_list.csv"))
MAILING_LIST_FIELDS = ["subscribed_at", "player", "first_name", "last_name", "email", "phone"]
EMAIL_RE = re.compile(r"^[^@\s]+@[^@\s]+\.[^@\s]+$")
PHONE_RE = re.compile(r"^\+?[0-9 ()\-.]{7,25}$")
HOST = os.environ.get("BUTTON_HOST", "127.0.0.1")
PORT = int(os.environ.get("BUTTON_PORT", "8000"))
DURATION_MS = int(float(os.environ.get("BUTTON_DURATION_SECONDS", 24 * 60 * 60)) * 1000)
MAX_BODY_BYTES = 1024
MAX_NAME_LEN = 24
MIN_PASSWORD_LEN = 8
MAX_PASSWORD_LEN = 128
PBKDF2_ITERATIONS = 600_000
MAX_SESSIONS_PER_PLAYER = 10
LOGIN_MAX_FAILURES = 5
LOGIN_LOCKOUT_MS = 15 * 60 * 1000
# Ordered from a freshly reset countdown to an almost-expired one.
# "share" is each zone's relative slice of the timer, so high-value zones are brief.
ZONES = [
{"name": "green", "points": 0, "share": 32},
{"name": "blue", "points": 2, "share": 16},
{"name": "yellow", "points": 4, "share": 8},
{"name": "red", "points": 8, "share": 4},
{"name": "black", "points": 16, "share": 2},
{"name": "white", "points": 32, "share": 1},
]
_total_share = sum(z["share"] for z in ZONES)
_upper = DURATION_MS
for _z in ZONES:
_z["remaining_from_ms"] = _upper
_upper = round(_upper - DURATION_MS * _z["share"] / _total_share)
_z["remaining_to_ms"] = max(_upper, 0)
ZONES[-1]["remaining_to_ms"] = 0
STATIC_FILES = {
"/": ("index.html", "text/html; charset=utf-8"),
"/index.html": ("index.html", "text/html; charset=utf-8"),
"/app.js": ("app.js", "text/javascript; charset=utf-8"),
"/style.css": ("style.css", "text/css; charset=utf-8"),
}
lock = threading.Lock()
def now_ms():
return int(time.time() * 1000)
def hash_token(token):
return hashlib.sha256(token.encode("utf-8")).hexdigest()
def hash_password(password, salt=None, iterations=PBKDF2_ITERATIONS):
salt = salt or secrets.token_hex(16)
digest = hashlib.pbkdf2_hmac("sha256", password.encode("utf-8"), bytes.fromhex(salt), iterations).hex()
return f"pbkdf2_sha256${iterations}${salt}${digest}"
def verify_password(password, stored):
_, iterations, salt, _ = stored.split("$")
return hmac.compare_digest(hash_password(password, salt, int(iterations)), stored)
# Verified against when the name doesn't exist so response timing doesn't reveal valid names.
DUMMY_PASSWORD_HASH = hash_password(secrets.token_hex(16))
def zone_for_remaining(remaining_ms):
for zone in ZONES:
if remaining_ms > zone["remaining_to_ms"]:
return zone
return ZONES[-1]
def new_game():
t = now_ms()
return {
"duration_ms": DURATION_MS,
"started_at": t,
"deadline": t + DURATION_MS,
"ended": False,
"ended_at": None,
"players": {}, # id -> {name, password_hash, token_hashes, created_at}
"presses": [], # {player_id, at, remaining_ms, zone, points}
}
def load_state():
if DATA_FILE.exists():
with DATA_FILE.open("r", encoding="utf-8") as f:
return json.load(f)
state = new_game()
save_state(state)
return state
def save_state(state):
tmp = DATA_FILE.with_suffix(".tmp")
with tmp.open("w", encoding="utf-8") as f:
json.dump(state, f)
os.replace(tmp, DATA_FILE)
state = load_state()
for _p in state["players"].values():
if "token_hash" in _p: # migrate pre-login data
_p["token_hashes"] = [_p.pop("token_hash")]
token_index = {th: pid for pid, p in state["players"].items() for th in p["token_hashes"]}
failed_logins = {} # lowercase name -> (failure count, first failure ms)
def find_player_by_name(name):
for pid, p in state["players"].items():
if p["name"].lower() == name.lower():
return pid
return None
def issue_token(pid):
"""Must be called with the lock held."""
token = secrets.token_urlsafe(32)
th = hash_token(token)
hashes = state["players"][pid]["token_hashes"]
hashes.append(th)
token_index[th] = pid
while len(hashes) > MAX_SESSIONS_PER_PLAYER:
token_index.pop(hashes.pop(0), None)
save_state(state)
return token
def validate_credentials(data):
"""Returns (name, password, error)."""
name, password = data.get("name"), data.get("password")
if not isinstance(name, str) or not (1 <= len(name.strip()) <= MAX_NAME_LEN):
return None, None, f"Name must be 1-{MAX_NAME_LEN} characters"
name = " ".join(name.split())
if not name.isprintable():
return None, None, "Name contains invalid characters"
if not isinstance(password, str) or not (MIN_PASSWORD_LEN <= len(password) <= MAX_PASSWORD_LEN):
return None, None, f"Password must be {MIN_PASSWORD_LEN}-{MAX_PASSWORD_LEN} characters"
return name, password, None
def check_ended():
"""Must be called with the lock held."""
if not state["ended"] and now_ms() >= state["deadline"]:
state["ended"] = True
state["ended_at"] = state["deadline"]
save_state(state)
def empty_zone_counts():
return {z["name"]: 0 for z in ZONES}
def player_summary(pid):
presses = [p for p in state["presses"] if p["player_id"] == pid]
counts = empty_zone_counts()
for p in presses:
counts[p["zone"]] += 1
return {
"name": state["players"][pid]["name"],
"subscribed": state["players"][pid].get("subscribed", False),
"total_points": sum(p["points"] for p in presses),
"press_count": len(presses),
"zone_counts": counts,
"best_remaining_ms": min((p["remaining_ms"] for p in presses), default=None),
"presses": [
{k: p[k] for k in ("at", "remaining_ms", "zone", "points")} for p in presses
],
}
def public_press(p):
return {
"name": state["players"][p["player_id"]]["name"],
"at": p["at"],
"remaining_ms": p["remaining_ms"],
"zone": p["zone"],
"points": p["points"],
}
def global_stats():
counts = empty_zone_counts()
for p in state["presses"]:
counts[p["zone"]] += 1
leaderboard = []
for pid in state["players"]:
s = player_summary(pid)
del s["presses"], s["subscribed"]
leaderboard.append(s)
leaderboard.sort(key=lambda s: (-s["total_points"], s["name"].lower()))
presses = state["presses"]
lowest = min(presses, key=lambda p: p["remaining_ms"], default=None)
return {
"started_at": state["started_at"],
"ended_at": state["ended_at"],
"total_players": len(state["players"]),
"total_presses": len(presses),
"zone_counts": counts,
"leaderboard": leaderboard,
"last_press": public_press(presses[-1]) if presses else None,
"lowest_press": public_press(lowest) if lowest else None,
"presses": [public_press(p) for p in presses],
}
class Handler(BaseHTTPRequestHandler):
server_version = "TheButton/1.0"
def log_message(self, fmt, *args):
pass
def send_json(self, status, payload):
body = json.dumps(payload).encode("utf-8")
self.send_response(status)
self.send_header("Content-Type", "application/json; charset=utf-8")
self.send_header("Cache-Control", "no-store")
self.send_common_headers()
self.send_header("Content-Length", str(len(body)))
self.end_headers()
self.wfile.write(body)
def send_common_headers(self):
self.send_header("X-Content-Type-Options", "nosniff")
self.send_header("X-Frame-Options", "DENY")
self.send_header("Referrer-Policy", "no-referrer")
self.send_header(
"Content-Security-Policy",
"default-src 'self'; frame-ancestors 'none'; base-uri 'none'; form-action 'self'",
)
def read_json(self):
length = int(self.headers.get("Content-Length") or 0)
if length > MAX_BODY_BYTES:
raise ValueError("Request body too large")
raw = self.rfile.read(length) if length else b"{}"
data = json.loads(raw.decode("utf-8"))
if not isinstance(data, dict):
raise ValueError("Expected a JSON object")
return data
def bearer_hash(self):
auth = self.headers.get("Authorization", "")
if not auth.startswith("Bearer "):
return None
return hash_token(auth[7:].strip())
def authed_player(self):
th = self.bearer_hash()
return token_index.get(th) if th else None
def do_GET(self):
path = self.path.split("?", 1)[0]
if path == "/api/state":
with lock:
check_ended()
return self.send_json(HTTPStatus.OK, {
"now": now_ms(),
"started_at": state["started_at"],
"deadline": state["deadline"],
"duration_ms": DURATION_MS,
"ended": state["ended"],
"zones": ZONES,
})
if path == "/api/me":
with lock:
pid = self.authed_player()
if pid is None:
return self.send_json(HTTPStatus.UNAUTHORIZED, {"error": "Not registered"})
return self.send_json(HTTPStatus.OK, player_summary(pid))
if path == "/api/stats":
with lock:
check_ended()
if not state["ended"]:
return self.send_json(HTTPStatus.FORBIDDEN, {"error": "Stats are published when the game ends"})
return self.send_json(HTTPStatus.OK, global_stats())
if path in STATIC_FILES:
filename, ctype = STATIC_FILES[path]
body = (STATIC_DIR / filename).read_bytes()
self.send_response(HTTPStatus.OK)
self.send_header("Content-Type", ctype)
self.send_common_headers()
self.send_header("Content-Length", str(len(body)))
self.end_headers()
self.wfile.write(body)
return
self.send_json(HTTPStatus.NOT_FOUND, {"error": "Not found"})
def do_POST(self):
path = self.path.split("?", 1)[0]
try:
data = self.read_json()
except (ValueError, UnicodeDecodeError):
return self.send_json(HTTPStatus.BAD_REQUEST, {"error": "Invalid JSON body"})
if path == "/api/register":
name, password, error = validate_credentials(data)
if error:
return self.send_json(HTTPStatus.BAD_REQUEST, {"error": error})
password_hash = hash_password(password) # slow; done outside the lock
with lock:
check_ended()
if state["ended"]:
return self.send_json(HTTPStatus.CONFLICT, {"error": "The game is over"})
if find_player_by_name(name) is not None:
return self.send_json(HTTPStatus.CONFLICT, {"error": "Name already taken"})
pid = secrets.token_hex(8)
state["players"][pid] = {
"name": name,
"password_hash": password_hash,
"token_hashes": [],
"created_at": now_ms(),
}
token = issue_token(pid)
return self.send_json(HTTPStatus.CREATED, {"name": name, "token": token})
if path == "/api/login":
name, password = data.get("name"), data.get("password")
if not isinstance(name, str) or not isinstance(password, str) or len(password) > MAX_PASSWORD_LEN:
return self.send_json(HTTPStatus.BAD_REQUEST, {"error": "Name and password required"})
name = " ".join(name.split())
key = name.lower()
with lock:
count, first = failed_logins.get(key, (0, 0))
if count >= LOGIN_MAX_FAILURES and now_ms() - first < LOGIN_LOCKOUT_MS:
return self.send_json(HTTPStatus.TOO_MANY_REQUESTS, {"error": "Too many failed attempts; try again later"})
pid = find_player_by_name(name)
stored = state["players"][pid].get("password_hash") if pid else None
ok = verify_password(password, stored or DUMMY_PASSWORD_HASH) and stored is not None
with lock:
if not ok:
count, first = failed_logins.get(key, (0, 0))
if now_ms() - first >= LOGIN_LOCKOUT_MS:
count, first = 0, now_ms()
failed_logins[key] = (count + 1, first)
return self.send_json(HTTPStatus.UNAUTHORIZED, {"error": "Invalid name or password"})
failed_logins.pop(key, None)
token = issue_token(pid)
return self.send_json(HTTPStatus.OK, {"name": state["players"][pid]["name"], "token": token})
if path == "/api/logout":
with lock:
th = self.bearer_hash()
pid = token_index.pop(th, None) if th else None
if pid is not None:
state["players"][pid]["token_hashes"].remove(th)
save_state(state)
return self.send_json(HTTPStatus.OK, {"ok": True})
if path == "/api/subscribe":
with lock:
pid = self.authed_player()
player_name = state["players"][pid]["name"] if pid else None
already_subscribed = bool(pid and state["players"][pid].get("subscribed"))
if pid is None:
return self.send_json(HTTPStatus.UNAUTHORIZED, {"error": "Log in to join the mailing list"})
if already_subscribed:
return self.send_json(HTTPStatus.OK, {"ok": True})
entry, error = validate_subscription(data)
if error:
return self.send_json(HTTPStatus.BAD_REQUEST, {"error": error})
entry["player"] = player_name
with mailing_lock:
# Same response for repeat emails so the endpoint doesn't reveal who is subscribed.
if entry["email"].lower() not in subscribed_emails:
add_subscriber(entry)
with lock:
state["players"][pid]["subscribed"] = True
save_state(state)
return self.send_json(HTTPStatus.OK, {"ok": True})
if path == "/api/press":
with lock:
pid = self.authed_player()
if pid is None:
return self.send_json(HTTPStatus.UNAUTHORIZED, {"error": "Not registered"})
check_ended()
if state["ended"]:
return self.send_json(HTTPStatus.CONFLICT, {"error": "The game is over"})
t = now_ms()
remaining = state["deadline"] - t
zone = zone_for_remaining(remaining)
press = {
"player_id": pid,
"at": t,
"remaining_ms": remaining,
"zone": zone["name"],
"points": zone["points"],
}
state["presses"].append(press)
state["deadline"] = t + DURATION_MS
save_state(state)
return self.send_json(HTTPStatus.OK, {
"press": {k: press[k] for k in ("at", "remaining_ms", "zone", "points")},
"deadline": state["deadline"],
"now": t,
})
self.send_json(HTTPStatus.NOT_FOUND, {"error": "Not found"})
mailing_lock = threading.Lock()
def load_subscribed_emails():
if not MAILING_LIST_FILE.exists():
return set()
with MAILING_LIST_FILE.open("r", newline="", encoding="utf-8") as f:
return {row["email"].lower() for row in csv.DictReader(f)}
subscribed_emails = load_subscribed_emails()
def clean_text(value, max_len):
"""Returns a whitespace-normalized string, "" for missing values, or None if invalid."""
if value is None:
return ""
if not isinstance(value, str):
return None
value = " ".join(value.split())
if len(value) > max_len or not value.isprintable():
return None
return value
def validate_subscription(data):
first = clean_text(data.get("first_name"), 50)
last = clean_text(data.get("last_name"), 50)
email = clean_text(data.get("email"), 254)
phone = clean_text(data.get("phone"), 25)
if not first:
return None, "First name is required (max 50 characters)"
if last is None:
return None, "Last name must be at most 50 characters"
if not email or not EMAIL_RE.match(email):
return None, "A valid email address is required"
if phone is None or (phone and not PHONE_RE.match(phone)):
return None, "Phone number is invalid"
return {"first_name": first, "last_name": last, "email": email, "phone": phone}, None
def csv_safe(value):
# Stops spreadsheet apps from interpreting user input as a formula.
return "'" + value if value[:1] in ("=", "+", "-", "@") else value
def add_subscriber(entry):
"""Must be called with mailing_lock held."""
is_new_file = not MAILING_LIST_FILE.exists()
row = {k: csv_safe(v) for k, v in entry.items()}
row["subscribed_at"] = time.strftime("%Y-%m-%dT%H:%M:%SZ", time.gmtime())
with MAILING_LIST_FILE.open("a", newline="", encoding="utf-8") as f:
writer = csv.DictWriter(f, fieldnames=MAILING_LIST_FIELDS)
if is_new_file:
writer.writeheader()
writer.writerow(row)
subscribed_emails.add(entry["email"].lower())
def end_watcher():
while True:
with lock:
check_ended()
if state["ended"]:
return
wait = (state["deadline"] - now_ms()) / 1000
time.sleep(min(max(wait, 0.05), 60))
if __name__ == "__main__":
threading.Thread(target=end_watcher, daemon=True).start()
print(f"The Button running on http://{HOST}:{PORT} (timer: {DURATION_MS / 1000:.0f}s)")
ThreadingHTTPServer((HOST, PORT), Handler).serve_forever()
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"use strict";
const TOKEN_KEY = "thebutton-token";
const $ = (id) => document.getElementById(id);
let game = null; // latest /api/state payload
let clockOffset = 0; // serverTime - clientTime
let token = localStorage.getItem(TOKEN_KEY);
let statsLoaded = false;
let subscribed = false;
async function api(method, path, body) {
const headers = { "Content-Type": "application/json" };
if (token) headers.Authorization = `Bearer ${token}`;
const res = await fetch(path, { method, headers, body: body ? JSON.stringify(body) : undefined });
const data = await res.json().catch(() => ({}));
if (!res.ok) throw Object.assign(new Error(data.error || res.statusText), { status: res.status });
return data;
}
function serverNow() {
return Date.now() + clockOffset;
}
function formatMs(ms) {
ms = Math.max(0, ms);
const h = Math.floor(ms / 3600000);
const m = Math.floor((ms % 3600000) / 60000);
const s = Math.floor((ms % 60000) / 1000);
const cs = Math.floor((ms % 1000) / 10);
const pad = (n) => String(n).padStart(2, "0");
return `${pad(h)}:${pad(m)}:${pad(s)}.${pad(cs)}`;
}
function formatPrecise(ms) {
return `${formatMs(ms).slice(0, -3)}.${String(Math.max(0, ms) % 1000).padStart(3, "0")}`;
}
function zoneFor(remaining) {
return game.zones.find((z) => remaining > z.remaining_to_ms) ?? game.zones[game.zones.length - 1];
}
function formatDuration(ms) {
const totalMin = Math.round(ms / 60000);
const h = Math.floor(totalMin / 60);
const m = totalMin % 60;
if (h && m) return `${h}h ${m}m`;
if (h) return `${h}h`;
if (m) return `${m}m`;
return `${Math.round(ms / 1000)}s`;
}
function setZoneClass(el, zoneName) {
el.className = el.className.replace(/\bzone-\w+/g, "").trim();
el.classList.add(`zone-${zoneName}`);
}
function el(tag, text, className) {
const e = document.createElement(tag);
if (text !== undefined) e.textContent = text;
if (className) e.className = className;
return e;
}
function fillTable(table, headers, rows) {
table.replaceChildren();
const head = table.createTHead().insertRow();
headers.forEach((h) => head.appendChild(el("th", h)));
const tbody = table.createTBody();
rows.forEach((cells) => {
const tr = tbody.insertRow();
cells.forEach((c) => {
const td = tr.insertCell();
if (c instanceof Node) td.appendChild(c);
else td.textContent = c;
});
});
}
function zoneSwatch(name) {
return el("span", name, `swatch zone-${name}`);
}
function zoneRows(counts) {
return game.zones.map((z) => [zoneSwatch(z.name), z.points, counts[z.name] ?? 0]);
}
function buildStaticUi() {
const bar = $("zone-bar");
game.zones.forEach((z) => {
const seg = el("span", undefined, `zone-${z.name}`);
seg.style.flexGrow = z.remaining_from_ms - z.remaining_to_ms;
bar.insertBefore(seg, $("zone-marker"));
});
$("rules-zones").replaceChildren(...game.zones.map((z) => {
const s = zoneSwatch(z.name);
s.textContent = `${z.name} (${z.points} pt${z.points === 1 ? "" : "s"}, ${formatDuration(z.remaining_from_ms - z.remaining_to_ms)})`;
return s;
}));
}
async function refreshState() {
const t0 = Date.now();
const s = await api("GET", "/api/state");
const first = !game;
clockOffset = s.now - (t0 + Date.now()) / 2;
game = s;
if (first) buildStaticUi();
if (game.ended && !statsLoaded) loadStats();
updateButton();
}
function updateButton() {
$("the-button").disabled = !token || !game || game.ended;
$("register-section").hidden = !!token;
$("mailing-list").hidden = !token || subscribed;
$("my-subscribed").hidden = !token || !subscribed;
}
function tick() {
if (game) {
const remaining = game.ended ? 0 : game.deadline - serverNow();
const zone = zoneFor(remaining);
const cd = $("countdown");
cd.textContent = formatMs(remaining);
setZoneClass(cd, zone.name);
setZoneClass($("the-button"), zone.name);
$("zone-label").textContent = game.ended ? "game over" : `${zone.name} zone \u00b7 ${zone.points} pt${zone.points === 1 ? "" : "s"}`;
const pct = Math.min(100, Math.max(0, ((game.duration_ms - remaining) / game.duration_ms) * 100));
$("zone-marker").style.left = `${pct}%`;
if (!game.ended && remaining <= 0) refreshState().catch(() => {});
}
requestAnimationFrame(tick);
}
async function loadMe() {
if (!token) return;
try {
const me = await api("GET", "/api/me");
$("me-section").hidden = false;
$("my-name").textContent = me.name;
$("my-points").textContent = me.total_points.toLocaleString();
$("my-presses").textContent = me.press_count;
subscribed = me.subscribed;
updateButton();
fillTable($("my-zones"), ["Zone", "Points each", "Your presses"], zoneRows(me.zone_counts));
fillTable(
$("my-history"),
["When", "Remaining", "Zone", "Points"],
me.presses.slice().reverse().map((p) => [
new Date(p.at).toLocaleString(), formatPrecise(p.remaining_ms), zoneSwatch(p.zone), p.points,
]),
);
} catch (e) {
if (e.status === 401) {
token = null;
localStorage.removeItem(TOKEN_KEY);
updateButton();
}
}
}
async function loadStats() {
try {
const s = await api("GET", "/api/stats");
statsLoaded = true;
$("stats-section").hidden = false;
const summary = $("stats-summary");
summary.replaceChildren(
el("p", `Lasted ${formatMs(s.ended_at - s.started_at)} \u00b7 ${s.total_players} players \u00b7 ${s.total_presses} presses`),
);
if (s.last_press) {
summary.appendChild(el("p", `Last press: ${s.last_press.name} with ${formatPrecise(s.last_press.remaining_ms)} remaining`));
}
if (s.lowest_press) {
summary.appendChild(el("p", `Closest call: ${s.lowest_press.name} with ${formatPrecise(s.lowest_press.remaining_ms)} remaining`));
}
fillTable($("stats-zones"), ["Zone", "Points each", "Presses"], zoneRows(s.zone_counts));
fillTable(
$("stats-leaderboard"),
["#", "Player", "Points", "Presses", ...game.zones.map((z) => z.name), "Best remaining"],
s.leaderboard.map((p, i) => [
i + 1, p.name, p.total_points.toLocaleString(), p.press_count,
...game.zones.map((z) => p.zone_counts[z.name]),
p.best_remaining_ms == null ? "-" : formatPrecise(p.best_remaining_ms),
]),
);
fillTable(
$("stats-log"),
["When", "Player", "Remaining", "Zone", "Points"],
s.presses.map((p) => [
new Date(p.at).toLocaleString(), p.name, formatPrecise(p.remaining_ms), zoneSwatch(p.zone), p.points,
]),
);
} catch {
// Not ended yet; ignore.
}
}
$("the-button").addEventListener("click", async () => {
const btn = $("the-button");
btn.disabled = true;
try {
const r = await api("POST", "/api/press");
game.deadline = r.deadline;
$("press-result").textContent =
`You pressed in the ${r.press.zone} zone with ${formatPrecise(r.press.remaining_ms)} remaining: +${r.press.points} points`;
await loadMe();
} catch (e) {
$("press-result").textContent = e.message;
await refreshState().catch(() => {});
} finally {
updateButton();
}
});
$("register-form").addEventListener("submit", async (ev) => {
ev.preventDefault();
$("register-error").textContent = "";
const action = ev.submitter?.value === "register" ? "register" : "login";
try {
const r = await api("POST", `/api/${action}`, {
name: $("name-input").value,
password: $("password-input").value,
});
token = r.token;
localStorage.setItem(TOKEN_KEY, token);
$("password-input").value = "";
updateButton();
await loadMe();
} catch (e) {
$("register-error").textContent = e.message;
}
});
$("logout-button").addEventListener("click", async () => {
await api("POST", "/api/logout").catch(() => {});
token = null;
subscribed = false;
localStorage.removeItem(TOKEN_KEY);
$("me-section").hidden = true;
$("press-result").textContent = "";
$("subscribe-result").textContent = "";
updateButton();
});
$("subscribe-form").addEventListener("submit", async (ev) => {
ev.preventDefault();
const result = $("subscribe-result");
result.className = "";
try {
await api("POST", "/api/subscribe", {
first_name: $("sub-first").value,
last_name: $("sub-last").value,
email: $("sub-email").value,
phone: $("sub-phone").value,
});
ev.target.reset();
result.textContent = "";
subscribed = true;
updateButton();
} catch (e) {
result.className = "error";
result.textContent = e.message;
}
});
(async function init() {
await refreshState();
await loadMe();
requestAnimationFrame(tick);
setInterval(() => refreshState().catch(() => {}), 5000);
})();
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>The Button</title>
<link rel="stylesheet" href="/style.css">
</head>
<body>
<main>
<h1>THE BUTTON</h1>
<section id="timer-section">
<div id="countdown" class="zone-green">--:--:--.--</div>
<div id="zone-label"></div>
<div id="zone-bar"><div id="zone-marker"></div></div>
</section>
<section id="button-section">
<button id="the-button" class="zone-green" disabled>PRESS</button>
<p id="press-result" aria-live="polite"></p>
</section>
<section id="register-section" hidden>
<h2>Log in or join the game</h2>
<form id="register-form">
<input id="name-input" maxlength="24" placeholder="Your name" required autocomplete="username">
<input id="password-input" type="password" minlength="8" maxlength="128" placeholder="Password (8+ chars)" required autocomplete="current-password">
<button type="submit" value="login">Log in</button>
<button type="submit" value="register">Sign up</button>
</form>
<p id="register-error" class="error"></p>
</section>
<section id="me-section" hidden>
<h2>Your score: <span id="my-name"></span></h2>
<button id="logout-button" type="button">Log out</button>
<p id="my-subscribed" hidden>You're on the mailing list. Thanks!</p>
<p>Total points: <strong id="my-points">0</strong> &middot; Presses: <strong id="my-presses">0</strong></p>
<table id="my-zones" class="zone-table"></table>
<details>
<summary>Your press history</summary>
<table id="my-history"></table>
</details>
</section>
<section id="stats-section" hidden>
<h2>Game over &mdash; final global stats</h2>
<div id="stats-summary"></div>
<h3>Presses per zone</h3>
<table id="stats-zones" class="zone-table"></table>
<h3>Leaderboard</h3>
<table id="stats-leaderboard"></table>
<details>
<summary>Full press log</summary>
<table id="stats-log"></table>
</details>
</section>
<section id="rules">
<h2>Rules</h2>
<ul>
<li>A 24 hour countdown resets whenever anyone presses the button.</li>
<li>If the countdown reaches zero, the game is over forever.</li>
<li>The lower the countdown when you press, the more points you score.</li>
<li>Zones: <span id="rules-zones"></span></li>
<li>Each press scores the fixed point value of the zone it lands in.</li>
<li>Global stats are published when the game ends.</li>
<li>Inspired by the original <a href="https://en.wikipedia.org/wiki/The_Button_(Reddit)">Reddit "The Button"</a> experiment.</li>
</ul>
</section>
<section id="mailing-list" hidden>
<h2>Join the mailing list to keep up with <a href="https://www.eom.dev/">Eric</a>'s projects</h2>
<form id="subscribe-form">
<input id="sub-first" maxlength="50" placeholder="First name" required autocomplete="given-name">
<input id="sub-last" maxlength="50" placeholder="Last name (optional)" autocomplete="family-name">
<input id="sub-email" type="email" maxlength="254" placeholder="Email" required autocomplete="email">
<input id="sub-phone" type="tel" maxlength="25" placeholder="Phone (optional)" autocomplete="tel">
<button type="submit">Sign up</button>
</form>
<p id="subscribe-result" aria-live="polite"></p>
</section>
</main>
<script src="/app.js"></script>
</body>
</html>
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:root {
--green: #2ecc40;
--blue: #0074d9;
--yellow: #ffdc00;
--red: #ff4136;
--black: #000;
--white: #fff;
}
* { box-sizing: border-box; }
body {
margin: 0;
background: #444;
color: #eee;
font-family: system-ui, sans-serif;
}
main {
max-width: 720px;
margin: 0 auto;
padding: 1rem;
text-align: center;
}
h1 { letter-spacing: 0.3em; }
section { margin: 1.5rem 0; }
#countdown {
font-family: ui-monospace, monospace;
font-size: clamp(2rem, 9vw, 4rem);
font-weight: bold;
background: none !important;
border: none !important;
}
#zone-label { text-transform: uppercase; letter-spacing: 0.2em; }
#zone-bar {
position: relative;
display: flex;
height: 14px;
margin: 0.75rem auto;
border: 1px solid #222;
}
#zone-bar span { flex: 1 1 0; }
#zone-marker {
position: absolute;
top: -6px;
width: 3px;
height: 26px;
background: #f0f;
transition: left 0.2s linear;
}
#the-button {
width: 200px;
height: 200px;
border-radius: 50%;
font-size: 1.6rem;
font-weight: bold;
cursor: pointer;
border: 6px solid #222;
box-shadow: 0 8px 0 #222;
transition: transform 0.05s;
}
#the-button:active:not(:disabled) { transform: translateY(6px); box-shadow: 0 2px 0 #222; }
#the-button:disabled { cursor: not-allowed; opacity: 0.5; }
.zone-green { background: var(--green); color: #000; }
.zone-blue { background: var(--blue); color: #fff; }
.zone-yellow { background: var(--yellow); color: #000; }
.zone-red { background: var(--red); color: #fff; }
.zone-black { background: var(--black); color: #fff; border-color: #888 !important; }
.zone-white { background: var(--white); color: #000; }
#countdown.zone-green { color: var(--green); }
#countdown.zone-blue { color: var(--blue); }
#countdown.zone-yellow { color: var(--yellow); }
#countdown.zone-red { color: var(--red); }
#countdown.zone-black { color: var(--black); }
#countdown.zone-white { color: var(--white); }
.swatch {
display: inline-block;
padding: 0 0.4em;
margin: 0 0.15em;
border: 1px solid #222;
border-radius: 3px;
}
table {
margin: 0.5rem auto;
border-collapse: collapse;
min-width: 60%;
}
th, td { padding: 0.3rem 0.6rem; border-bottom: 1px solid #555; }
input, form button {
font-size: 1rem;
padding: 0.4rem 0.8rem;
}
.error { color: var(--red); }
#rules { text-align: left; font-size: 0.9rem; color: #ccc; }