Leaderboard and dynamic layout

This commit is contained in:
2026-10-21 11:53:47 -04:00
parent 77ec52b053
commit 02e7bcf293
4 changed files with 161 additions and 17 deletions
+16
View File
@@ -310,6 +310,19 @@ def public_press(p):
}
def public_leaderboard():
"""Public score totals only; do not expose sessions or individual presses."""
scores = {
pid: {"name": player["name"], "total_points": 0, "press_count": 0}
for pid, player in state["players"].items()
}
for press in state["presses"]:
score = scores[press["player_id"]]
score["total_points"] += press["points"]
score["press_count"] += 1
return sorted(scores.values(), key=lambda p: (-p["total_points"], p["name"].lower()))
def global_stats():
counts = empty_zone_counts()
for p in state["presses"]:
@@ -397,6 +410,9 @@ class Handler(BaseHTTPRequestHandler):
"total_presses": len(state["presses"]),
"zones": ZONES,
})
if path == "/api/leaderboard":
with lock:
return self.send_json(HTTPStatus.OK, {"leaderboard": public_leaderboard()})
if path == "/api/me":
with lock:
pid = self.authed_player()
+58 -5
View File
@@ -9,6 +9,40 @@ let token = localStorage.getItem(TOKEN_KEY);
let statsLoaded = false;
let subscribed = false;
let currentShareText = "";
let selectedSection = null;
function renderSections() {
const available = {
"account-section": true,
"leaderboard-section": true,
"stats-section": statsLoaded,
rules: true,
"mailing-list": !!token && !subscribed,
"share-controls": !!currentShareText,
more: true,
donate: true,
};
if (!available[selectedSection]) selectedSection = null;
document.querySelectorAll("[data-section]").forEach((button) => {
const id = button.dataset.section;
button.hidden = !available[id];
button.setAttribute("aria-expanded", String(selectedSection === id));
if (id === "account-section") button.textContent = token ? "Your score" : "Log in / Join";
});
document.querySelectorAll("[data-panel]").forEach((panel) => {
panel.hidden = panel.id !== selectedSection;
});
$("section-hint").hidden = selectedSection !== null;
}
$("section-nav").addEventListener("click", (event) => {
const button = event.target.closest("[data-section]");
if (!button) return;
selectedSection = selectedSection === button.dataset.section ? null : button.dataset.section;
renderSections();
if (selectedSection === "account-section") loadMe();
if (selectedSection === "leaderboard-section") loadLeaderboard();
});
async function api(method, path, body) {
const headers = { "Content-Type": "application/json" };
@@ -150,13 +184,15 @@ async function refreshState() {
if (first) buildStaticUi();
if (game.ended && !statsLoaded) loadStats();
updateButton();
await loadLeaderboard();
}
function updateButton() {
$("the-button").disabled = !token || !game || game.ended;
$("register-section").hidden = !!token;
$("mailing-list").hidden = !token || subscribed;
$("me-section").hidden = !token;
$("my-subscribed").hidden = !token || !subscribed;
renderSections();
}
function tick() {
@@ -179,7 +215,6 @@ async function loadMe() {
if (!token) return;
try {
const me = await api("GET", "/api/me");
$("me-section").hidden = false;
$("my-name").textContent = me.name;
$("my-points").textContent = me.total_points.toLocaleString();
$("my-presses").textContent = me.press_count;
@@ -202,11 +237,28 @@ async function loadMe() {
}
}
async function loadLeaderboard() {
try {
const { leaderboard } = await api("GET", "/api/leaderboard");
fillTable(
$("leaderboard"),
["Rank", "Player", "Points", "Presses"],
leaderboard.map((player, index) => [
index + 1, player.name, player.total_points.toLocaleString(), player.press_count.toLocaleString(),
]),
);
$("leaderboard").hidden = leaderboard.length === 0;
$("leaderboard-status").textContent = leaderboard.length ? "" : "No players yet. Be the first to join!";
} catch {
$("leaderboard-status").textContent = "Scores could not be refreshed. Retrying automatically...";
}
}
async function loadStats() {
try {
const s = await api("GET", "/api/stats");
statsLoaded = true;
$("stats-section").hidden = false;
renderSections();
const summary = $("stats-summary");
summary.replaceChildren(
el("p", `Lasted ${formatMs(s.ended_at - s.started_at)} \u00b7 ${s.total_players} players \u00b7 ${s.total_presses} presses`),
@@ -242,8 +294,8 @@ async function loadStats() {
$("the-button").addEventListener("click", async () => {
const btn = $("the-button");
btn.disabled = true;
$("share-controls").hidden = true;
currentShareText = "";
renderSections();
try {
const r = await api("POST", "/api/press");
game.deadline = r.deadline;
@@ -251,8 +303,8 @@ $("the-button").addEventListener("click", async () => {
$("press-result").textContent =
`You pressed in the ${r.press.zone} zone with ${formatPrecise(r.press.remaining_ms)} remaining: +${r.press.points} points`;
updateShareLinks();
$("share-controls").hidden = false;
await loadMe();
await loadLeaderboard();
} catch (e) {
$("press-result").textContent = e.message;
await refreshState().catch(() => {});
@@ -277,6 +329,7 @@ $("register-form").addEventListener("submit", async (ev) => {
$("password-input").value = "";
updateButton();
await loadMe();
await loadLeaderboard();
} catch (e) {
$("register-error").textContent = e.message;
}
+42 -12
View File
@@ -16,6 +16,7 @@
</head>
<body>
<main>
<div class="game-panel">
<h1>THE BUTTON</h1>
<section id="timer-section">
@@ -28,7 +29,24 @@
<section id="button-section">
<button id="the-button" class="zone-green" disabled>PRESS</button>
<p id="press-result" aria-live="polite"></p>
<div id="share-controls" hidden>
</section>
</div>
<div class="section-browser">
<nav id="section-nav" aria-label="Game sections">
<button type="button" data-section="account-section" aria-controls="account-section" aria-expanded="false">Log in / Join</button>
<button type="button" data-section="leaderboard-section" aria-controls="leaderboard-section" aria-expanded="false">Leaderboard</button>
<button type="button" data-section="stats-section" aria-controls="stats-section" aria-expanded="false" hidden>Final stats</button>
<button type="button" data-section="rules" aria-controls="rules" aria-expanded="false">Rules</button>
<button type="button" data-section="mailing-list" aria-controls="mailing-list" aria-expanded="false" hidden>Mailing list</button>
<button type="button" data-section="share-controls" aria-controls="share-controls" aria-expanded="false" hidden>Share</button>
<button type="button" data-section="more" aria-controls="more" aria-expanded="false">More</button>
<button type="button" data-section="donate" aria-controls="donate" aria-expanded="false">Donate</button>
</nav>
<p id="section-hint">Select a section above to explore the game.</p>
<section id="share-controls" data-panel hidden>
<h2>Share your press</h2>
<p>Share your press:</p>
<div class="share-links">
<a id="share-facebook" class="share-link" target="_blank" rel="noopener noreferrer">Facebook</a>
@@ -41,10 +59,10 @@
<a id="share-mastodon" class="share-link" target="_blank" rel="noopener noreferrer">Share on Mastodon</a>
</div>
<p id="share-error" class="error" aria-live="polite"></p>
</div>
</section>
</section>
<section id="register-section" hidden>
<section id="account-section" data-panel hidden>
<div id="register-section" hidden>
<h2>Log in or join the game</h2>
<form id="register-form">
<input id="name-input" maxlength="24" placeholder="Your name" required autocomplete="username">
@@ -53,9 +71,9 @@
<button type="submit" value="register">Sign up</button>
</form>
<p id="register-error" class="error"></p>
</section>
</div>
<section id="me-section" hidden>
<div id="me-section" hidden>
<h2>Your score: <span id="my-name"></span></h2>
<button id="logout-button" type="button">Log out</button>
<p id="my-subscribed" hidden>You're on the mailing list. Thanks!</p>
@@ -65,9 +83,19 @@
<summary>Your press history</summary>
<table id="my-history"></table>
</details>
</div>
</section>
<section id="stats-section" hidden>
<section id="leaderboard-section" data-panel hidden aria-labelledby="leaderboard-heading">
<h2 id="leaderboard-heading">Leaderboard</h2>
<p>See how you stack up. Scores refresh every five seconds.</p>
<p id="leaderboard-status" role="status">Loading scores&hellip;</p>
<div class="leaderboard-scroll" tabindex="0" role="region" aria-label="Player leaderboard">
<table id="leaderboard" aria-label="Player rankings" hidden></table>
</div>
</section>
<section id="stats-section" data-panel hidden>
<h2>Game over &mdash; final global stats</h2>
<div id="stats-summary"></div>
<h3>Presses per zone</h3>
@@ -80,7 +108,7 @@
</details>
</section>
<section id="rules">
<section id="rules" data-panel hidden>
<h2>Rules</h2>
<ul>
<li>A 24 hour countdown resets whenever anyone presses the button.</li>
@@ -88,17 +116,18 @@
<li>The lower the countdown when you press, the more points you score.</li>
<li>Zones: <span id="rules-zones"></span></li>
<li>Each press scores the fixed point value of the zone it lands in.</li>
<li>Global stats are published when the game ends.</li>
<li>Player scores are public on the live leaderboard. Detailed global stats are published when the game ends.</li>
<li>Inspired by the original <a href="https://en.wikipedia.org/wiki/The_Button_(Reddit)">Reddit "The Button"</a> experiment.</li>
</ul>
</section>
<section id="more">
<section id="more" data-panel hidden>
<h2>More</h2>
<p>Visit <a href="https://www.eom.dev/">Eric's homepage</a> for contact information, social media, and links to his other projects.</p>
</section>
<section id="mailing-list" hidden>
<section id="mailing-list" data-panel hidden>
<h2>Mailing list</h2>
<p>Join the mailing list to receive updates on Eric's projects:</p>
<form id="subscribe-form">
<input id="sub-first" maxlength="50" placeholder="First name" required autocomplete="given-name">
@@ -110,7 +139,7 @@
<p id="subscribe-result" aria-live="polite"></p>
</section>
<section id="donate">
<section id="donate" data-panel hidden>
<h2>Donate</h2>
<p>Help support my <a href="https://gitea.eom.dev/">free and open source projects</a> by making a donation through Stripe:</p>
<script async
@@ -123,6 +152,7 @@
>
</stripe-buy-button>
</section>
</div>
</main>
<script src="/app.js"></script>
</body>
+45
View File
@@ -157,6 +157,51 @@ class PersistenceTests(unittest.TestCase):
initial = self.game.load_state()
self.assertEqual(initial, self.game.load_state())
def test_public_leaderboard_scores_ties_and_zero_press_players(self):
self.game.state = self.sample_state()
self.game.state["players"]["charlie"] = {"name": "Charlie"}
self.game.state["players"]["aaron"] = {"name": "aaron"}
self.game.state["presses"].append({
"player_id": "aaron", "at": 300, "remaining_ms": 10, "zone": "white", "points": 40,
})
self.assertEqual(self.game.public_leaderboard(), [
{"name": "aaron", "total_points": 40, "press_count": 1},
{"name": self.game.state["players"]["alice"]["name"], "total_points": 40, "press_count": 2},
{"name": "Bøb", "total_points": 16, "press_count": 1},
{"name": "Charlie", "total_points": 0, "press_count": 0},
])
def test_leaderboard_http_is_public_before_and_after_game_ends(self):
self.game.state = self.sample_state()
httpd = ThreadingHTTPServer(("127.0.0.1", 0), self.game.Handler)
thread = threading.Thread(target=httpd.serve_forever, daemon=True)
thread.start()
self.addCleanup(httpd.server_close)
self.addCleanup(thread.join)
self.addCleanup(httpd.shutdown)
def get(path):
connection = HTTPConnection(*httpd.server_address, timeout=5)
try:
connection.request("GET", path)
response = connection.getresponse()
return response.status, json.loads(response.read()), response.getheader("Cache-Control")
finally:
connection.close()
for ended in (False, True):
self.game.state["ended"] = ended
status, payload, cache = get("/api/leaderboard")
self.assertEqual(status, 200)
self.assertEqual(cache, "no-store")
self.assertEqual(set(payload), {"leaderboard"})
self.assertEqual(payload["leaderboard"], self.game.public_leaderboard())
for player in payload["leaderboard"]:
self.assertEqual(set(player), {"name", "total_points", "press_count"})
self.assertEqual(get("/api/stats")[0], 200 if ended else 403)
self.game.state = self.game.new_game()
self.assertEqual(get("/api/leaderboard")[1], {"leaderboard": []})
def test_http_registration_login_press_logout_and_restart(self):
self.game.state = self.game.load_state()
self.game.token_index = {}