Updated amounts and messages
This commit is contained in:
36
init.lua
36
init.lua
@@ -4,7 +4,7 @@ bounty.data = {}
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bounty.prizes = false --determines if prizes or amount per points game-mechanic is used
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if true then
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bounty.prizes = 'currency:minegeld_100'
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bounty.points_per_prize = 20 --per 100 points you get a default:steel_ingot
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bounty.points_per_prize = 100 --per 100 points you get a default:steel_ingot
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else
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bounty.prizes = {
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[20] = 'default:wood 50', -- for bounties that are higher then 100 iron ingots are given
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@@ -49,14 +49,20 @@ end
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bounty.set_nametag_color = function(player_name)
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local player = minetest.get_player_by_name(player_name)
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local props = player:get_properties()
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if bounty.data[player_name] > 100 then
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if bounty.data[player_name] > 10000 then
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player:set_properties({ nametag_color = "#ffffff" })
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elseif bounty.data[player_name] > 1000 then
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player:set_properties({ nametag_color = "#ff0000" })
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elseif bounty.data[player_name] > 50 then
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elseif bounty.data[player_name] > 500 then
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player:set_properties({ nametag_color = "#ffa500" })
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elseif bounty.data[player_name] > 0 then
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elseif bounty.data[player_name] > 100 then
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player:set_properties({ nametag_color = "#ffff00" })
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else
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player:set_properties({ nametag_color = "#00ff00" })
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if not core.check_player_privs(player_name, { fediauth_authorized = true }) then
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player:set_properties({ nametag_color = "#00ff00" })
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else
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player:set_properties({ nametag_color = "#0000ff" })
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end
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end
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end
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@@ -100,12 +106,12 @@ bounty.notify = function(player_name, amount)
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core.chat_send_all(player_name .. " no longer has a bounty")
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end
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if type(bounty.prizes) == 'string' then
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core.chat_send_all(player_name .. "'s bounty is equal to " .. bounty.get_player_bounty(player_name))
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core.chat_send_all(player_name .. "'s bounty is $" .. bounty.get_player_bounty(player_name).split(" ")[1] .. "00")
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else
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for key, value in pairs(bounty.prizes) do
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if bounty.data[player_name] > key and bounty.data[player_name] - amount < key then
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core.chat_send_all(player_name .. "'s bounty has changed to " ..
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bounty.get_player_bounty(player_name))
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core.chat_send_all(player_name .. "'s bounty has changed to $" ..
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bounty.get_player_bounty(player_name).split(" ")[1] .. "00")
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break
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end
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end
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@@ -122,7 +128,7 @@ bounty.drop_prize = function(player)
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end
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bounty.get_player_bounty = function(player_name)
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local prize = ' has griefed a little bit'
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local prize = ' has no bounty'
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if type(bounty.prizes) == 'string' then
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local amount = math.floor(bounty.data[player_name] / bounty.points_per_prize)
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if bounty.data[player_name] >= bounty.points_per_prize then
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@@ -150,21 +156,25 @@ end
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--chatcommands for testing purposes
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core.register_chatcommand('bounty', {
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description = 'Place bounty on offenders and increasing the bounty by 20',
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description = 'Place bounty on offenders and increasing the bounty by 100',
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privs = { interact = true },
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func = function(name, params)
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if bounty.player_exists(params) then
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bounty.increase(params, 20)
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local inv = core.get_inventory({ type="player", name=name })
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if inv:contains_item("main", "currency:minegeld_100") then
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inv:remove_item("main", "currency:minegeld_100")
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bounty.increase(params, 100)
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end
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end
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end
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})
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core.register_chatcommand('forgive', {
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description = 'Forgive offender and decrease bounty by 20',
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description = 'Forgive offender and decrease bounty by 100',
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privs = { interact = true },
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func = function(name, params)
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if bounty.player_exists(params) then
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bounty.decrease(params, 20)
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bounty.decrease(params, 100)
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end
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end
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})
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