nil value on player join
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3
init.lua
3
init.lua
@@ -49,6 +49,9 @@ end
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bounty.set_nametag_color = function(player_name)
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bounty.set_nametag_color = function(player_name)
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local player = minetest.get_player_by_name(player_name)
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local player = minetest.get_player_by_name(player_name)
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local props = player:get_properties()
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local props = player:get_properties()
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if bounty.data[player_name] == nil then
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bounty.register(player_name, 0)
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end
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if bounty.data[player_name] > 10000 then
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if bounty.data[player_name] > 10000 then
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player:set_properties({ nametag_color = "#ffffff" })
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player:set_properties({ nametag_color = "#ffffff" })
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elseif bounty.data[player_name] > 1000 then
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elseif bounty.data[player_name] > 1000 then
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