99fbf8eb2852b7c421845cae47400c4ec7816924
The matrix.eventable module/function returns a table with a pair of functions
which can be used to connect event handlers to events, and to generate them.
Basic usage is as follows:
obj = eventable()
obj.hook("event-name", print) -- Handle the event with "print"
obj.fire("event-name", "Hello, world") -- Prints "Hello, world"
This initial implementation has the following limitations:
* Event handlers are always invoked in the same order in which they have been
connected using the .hook() function.
* Individual event handlers cannot be disconnected. Only disconnecting all
handlers for en event at once is possible via .hook("event", nil).
Matrix Client-Server API for Lua
This is closely modelled after the official matrix-python-sdk.
Requirements
- Lua 5.1, 5.2, 5.3, or LuaJIT — development and testing is only being done with 5.3, YMMV!
- The cjson module.
- One of the supported HTTP client libraries:
If you use LuaRocks, you can get the dependencies installed using the following commands:
luarocks install --server=http://luarocks.org/dev http
luarocks install lua-cjson
Self-promotion bit: If you use the Z shell and want something like virtualenv for Lua, please do try RockZ.
Usage
The library provides two levels of abstraction. The low-level layer wraps the raw HTTP API. The high-level layer wraps the low-level layer and provides an object model to perform actions on.
High-level matrix.client interface:
local client = require("matrix").client("http://localhost:8008")
local token = client:register_with_password("jdoe", "sup3rsecr1t")
local room = client:create_room("my_room_alias")
room:send_text("Hello!")
Low-level matrix.api interface:
local matrix_api = require("matrix.api")
local api = matrix_api("http://localhost:8080")
local response = api:register("m.login.password",
{ user = "jdoe", password = "sup3rsecr1t" })
api.token = response.token
handle_events(api:initial_sync(1))
response = api:create_room({ alias = "my_room_alias" })
api:send_text(response.room_id, "Hello!")
Description
Languages
Lua
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