Disable PvP when Y < 0
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.gitignore
vendored
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*.swp
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19
README.md
19
README.md
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# PVP Choice
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# PVP Zones
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PVP Choice empowers players with the ability to toggle Player vs Player (PVP) interactions, providing a customizable experience in player interactions. This tool is ideal for those who prefer a more collaborative and peaceful environment or for times when engaging in combat isn't desired.
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## Features
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- **PVP Toggle Command**: Players can use `/toggle_pvp` to switch their PVP setting on or off.
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- **Flexible Player Interactions**: If any player involved in a conflict has PVP disabled, damage between them is prevented.
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- **Intuitive Player Settings**: PVP preferences are stored as player metadata, maintaining individual choices across sessions.
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## Commands
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- `/toggle_pvp`: Enables or disables PVP for the player issuing the command. By default, PVP is disabled.
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## Compatibility
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- Designed to integrate seamlessly with existing player interaction systems.
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- Compatible with various player and combat-related functionalities.
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PVP Zones toggles Player vs Player (PVP) interactions based on Y position (enabled in negative, disabled in positive). Fork of [PvP Toggle](https://content.luanti.org/packages/Impulse/pvp_toggle/).
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## License
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112
init.lua
112
init.lua
@@ -1,4 +1,4 @@
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pvp_choice = {}
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pvp_zones = {}
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-- Function to remove nearby mcl_bows:arrow_entity around a player
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local function remove_nearby_arrows(player, radius)
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@@ -20,112 +20,24 @@ local function remove_nearby_arrows(player, radius)
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end
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end
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-- Function to toggle PvP for a player
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local function toggle_pvp(player)
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local pvp_setting = player:get_meta():get_string("pvp_enabled")
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if pvp_setting == "" or pvp_setting == "false" then
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player:get_meta():set_string("pvp_enabled", "true")
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minetest.chat_send_player(player:get_player_name(), "PvP is now enabled for you.")
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else
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player:get_meta():set_string("pvp_enabled", "false")
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minetest.chat_send_player(player:get_player_name(), "PvP is now disabled for you.")
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end
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end
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-- Function to check if PvP is enabled for a player
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local function is_pvp_enabled(player)
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local pvp_setting = player:get_meta():get_string("pvp_enabled")
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return pvp_setting ~= "false"
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end
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-- Registering the /toggle_pvp command
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minetest.register_chatcommand("toggle_pvp", {
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description = "Toggle PvP on or off",
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privs = {interact = true},
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func = function(name)
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local player = minetest.get_player_by_name(name)
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if player then
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toggle_pvp(player)
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end
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end,
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})
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-- Register the on punch player event
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minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
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-- Check if both player and hitter are valid and are players
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if not player or not hitter or not player:is_player() or not hitter:is_player() then
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return
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end
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local player_pvp_setting = player:get_meta():get_string("pvp_enabled")
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local hitter_pvp_setting = hitter:get_meta():get_string("pvp_enabled")
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-- Check if PvP is disabled for either player
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if player_pvp_setting == "false" or hitter_pvp_setting == "false" then
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-- allow PvP only when either player's Y coordinate is below 0
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local ppos = player:get_pos()
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local hpos = hitter:get_pos()
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if not (ppos and hpos) then
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return
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end
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if not (ppos.y < 0 or hpos.y < 0) then
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if minetest.get_modpath("mcl_burning") then
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mcl_burning.extinguish(player) -- Extinguish the player if they are on fire
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mcl_burning.extinguish(player)
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end
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return true -- Cancel the punch event
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core.chat_send_player(hitter:get_player_name(), "No PvP in Y > 0")
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return true -- cancel punch when neither is below y < 0
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end
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-- otherwise allow PvP (fall through)
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end)
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-- Initialize PvP setting for each player as they join
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minetest.register_on_joinplayer(function(player)
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-- Default to PvP off if not already set
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if player:get_meta():get_string("pvp_enabled") == "" then
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player:get_meta():set_string("pvp_enabled", "false")
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end
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end)
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if minetest.get_modpath("mcl_inventory") then
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-- Override the damage handling function
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local original_damage_function = mcl_damage.run_modifiers
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mcl_damage.run_modifiers = function(obj, damage, reason)
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-- Check if obj and reason.source are valid and if the damage is caused by a projectile
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if obj and obj:is_player() and reason.source and reason.source:is_player() then
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-- Check PvP settings for both players
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if not is_pvp_enabled(obj) or not is_pvp_enabled(reason.source) then
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remove_nearby_arrows(obj, 5) -- Remove attached arrows to the player
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mcl_hunger.stop_poison(obj) -- Stop poisoning the player
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mcl_potions._reset_player_effects(obj) -- Remove all potion effects from the player
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mcl_burning.extinguish(obj) -- Extinguish the player if they are on fire
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return 0 -- No damage if PvP is disabled for either player
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end
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end
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-- Call the original damage function for all other cases
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return original_damage_function(obj, damage, reason)
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end
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minetest.log("action", "[PvP Mod] mcl_inventory modpath found. Registering PvP tab.")
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mcl_inventory.register_survival_inventory_tab({
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id = "pvp_toggle",
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description = "PvP Toggle",
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item_icon = "mcl_tools:sword_diamond", -- Replace with an appropriate icon
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show_inventory = true,
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build = function(player)
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minetest.log("action", "[PvP Mod] Building PvP formspec for player " .. player:get_player_name())
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local pvp_setting = player:get_meta():get_string("pvp_enabled")
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local button_label = pvp_setting == "true" and "Disable PvP" or "Enable PvP"
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return "label[1,1;PvP Settings]" ..
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"button[2,2;3,1;toggle_pvp;" .. button_label .. "]"
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end,
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handle = function(player, fields)
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minetest.log("action", "[PvP Mod] PvP tab pressed by" .. player:get_player_name())
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if fields.toggle_pvp then
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minetest.log("action", "[PvP Mod] PvP toggle button pressed by " .. player:get_player_name())
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toggle_pvp(player)
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mcl_inventory.update_inventory(player) -- Update inventory to refresh the tab
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end
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end,
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})
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minetest.log("action", "[PvP Mod] PvP tab registered.")
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else
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minetest.log("error", "[PvP Mod] mcl_inventory modpath not found. PvP tab not registered.")
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end
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6
mod.conf
6
mod.conf
@@ -1,5 +1,5 @@
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name = pvp_toggle
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title = PVP Toggle
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description = Enables you to choose weather you want to PVP or not.
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name = pvp_zones
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title = PVP Zones
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description = Enables PvP in specific zones
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supported_games = *
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optional_depends = mcl_inventory, mcl_damage, mcl_burning, mcl_hunger, mcl_potions
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