Remove nearby arrows instead
This commit is contained in:
22
init.lua
22
init.lua
@@ -1,21 +1,21 @@
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pvp_choice = {}
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pvp_choice = {}
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-- Function to remove all arrow objects attached to a player
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-- Function to remove nearby mcl_bows:arrow_entity around a player
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local function remove_attached_arrows(player)
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local function remove_nearby_arrows(player, radius)
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if not player or not player:is_player() then
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if not player or not player:is_player() then
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return
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return
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end
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end
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-- Get objects within a small radius around the player
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local pos = player:get_pos()
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local nearby_objects = minetest.get_objects_inside_radius(player:get_pos(), 5)
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local radius = radius or 5 -- default radius of 5 units
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for _, obj in ipairs(nearby_objects) do
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-- Get all objects within the radius
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local objects = minetest.get_objects_inside_radius(pos, radius)
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for _, obj in ipairs(objects) do
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local luaentity = obj:get_luaentity()
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local luaentity = obj:get_luaentity()
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-- Check if the object is an arrow entity
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-- Check if the object is the specific arrow entity
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if luaentity and luaentity.name == "mcl_bows:arrow_entity" then
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if luaentity and luaentity.name == "mcl_bows:arrow_entity" then
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-- Check if the arrow is attached to the player
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obj:remove() -- Remove the arrow entity
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if obj:get_attach() == player then
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obj:remove() -- Remove the arrow
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end
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end
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end
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end
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end
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end
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end
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@@ -89,7 +89,7 @@ if minetest.get_modpath("mcl_inventory") then
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if obj and obj:is_player() and reason.source and reason.source:is_player() then
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if obj and obj:is_player() and reason.source and reason.source:is_player() then
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-- Check PvP settings for both players
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-- Check PvP settings for both players
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if not is_pvp_enabled(obj) or not is_pvp_enabled(reason.source) then
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if not is_pvp_enabled(obj) or not is_pvp_enabled(reason.source) then
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remove_attached_arrows(obj) -- Remove attached arrows to the player
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remove_nearby_arrows(obj, 5) -- Remove attached arrows to the player
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mcl_hunger.stop_poison(obj) -- Stop poisoning the player
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mcl_hunger.stop_poison(obj) -- Stop poisoning the player
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mcl_potions._reset_player_effects(obj) -- Remove all potion effects from the player
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mcl_potions._reset_player_effects(obj) -- Remove all potion effects from the player
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mcl_burning.extinguish(obj) -- Extinguish the player if they are on fire
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mcl_burning.extinguish(obj) -- Extinguish the player if they are on fire
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