matrix_chat/callback.lua
2017-06-21 21:35:37 +02:00

38 lines
1.1 KiB
Lua

-- This file is licensed under the terms of the BSD 2-clause license.
-- See LICENSE.txt for details.
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if matrix.connected then --and matrix.config.send_join_part then
matrix.say("*** "..name.." joined the game")
end
end)
minetest.register_on_leaveplayer(function(player, timed_out)
local name = player:get_player_name()
if matrix.connected then -- and matrix.config.send_join_part then
matrix.say("*** "..name.." left the game"..
(timed_out and " (Timed out)" or ""))
end
end)
minetest.register_on_chat_message(function(name, message)
if not matrix.connected
or message:sub(1, 1) == "/"
or message:sub(1, 5) == "[off]"
--or not matrix.joined_players[name] # TODO fix in player_part
or (not minetest.check_player_privs(name, {shout=true})) then
return
end
local nl = message:find("\n", 1, true)
if nl then
message = message:sub(1, nl - 1)
end
matrix.say("<"..name.."> "..message)
end)
minetest.register_on_shutdown(function()
matrix.disconnect("Game shutting down.")
end)