-- This file is licensed under the terms of the BSD 2-clause license. -- See LICENSE.txt for details. minetest.register_on_joinplayer(function(player) local name = player:get_player_name() if matrix.connected then --and matrix.config.send_join_part then matrix.say("*** "..name.." joined the game") end end) minetest.register_on_leaveplayer(function(player, timed_out) local name = player:get_player_name() if matrix.connected then -- and matrix.config.send_join_part then matrix.say("*** "..name.." left the game".. (timed_out and " (Timed out)" or "")) end end) minetest.register_on_chat_message(function(name, message) if not matrix.connected or message:sub(1, 1) == "/" or message:sub(1, 5) == "[off]" --or not matrix.joined_players[name] # TODO fix in player_part or (not minetest.check_player_privs(name, {shout=true})) then return end local nl = message:find("\n", 1, true) if nl then message = message:sub(1, nl - 1) end matrix.say("<"..name.."> "..message) end) minetest.register_on_shutdown(function() matrix.disconnect("Game shutting down.") end)