Players added to protector can punch to see protected area
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@@ -331,7 +331,7 @@ minetest.register_node("protector:protect", {
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on_punch = function(pos, node, puncher)
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on_punch = function(pos, node, puncher)
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if not protector.can_dig(1, pos, puncher:get_player_name(), true, 1) then
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if minetest.is_protected(pos, puncher:get_player_name()) then
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return
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return
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end
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end
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@@ -412,7 +412,7 @@ minetest.register_node("protector:protect2", {
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on_punch = function(pos, node, puncher)
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on_punch = function(pos, node, puncher)
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if not protector.can_dig(1, pos, puncher:get_player_name(), true, 1) then
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if minetest.is_protected(pos, puncher:get_player_name()) then
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return
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return
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end
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end
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