Removed door group from protected doors so x-decor doesn't crash when using plates.levers
This commit is contained in:
+4
-4
@@ -299,7 +299,7 @@ register_door(name, {
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inventory_image = "doors_wood.png^protector_logo.png",
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inventory_image = "doors_wood.png^protector_logo.png",
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groups = {
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groups = {
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snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
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snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
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door = 1, unbreakable = 1
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unbreakable = 1, --door = 1
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},
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},
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tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
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tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
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tiles_top = {"doors_wood_a.png", "doors_brown.png"},
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tiles_top = {"doors_wood_a.png", "doors_brown.png"},
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@@ -332,7 +332,7 @@ register_door(name, {
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inventory_image = "doors_steel.png^protector_logo.png",
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inventory_image = "doors_steel.png^protector_logo.png",
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groups = {
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groups = {
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snappy = 1, bendy = 2, cracky = 1,
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snappy = 1, bendy = 2, cracky = 1,
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level = 2, door = 1, unbreakable = 1
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level = 2, unbreakable = 1, -- door = 1
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},
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},
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tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
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tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
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tiles_top = {"doors_steel_a.png", "doors_grey.png"},
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tiles_top = {"doors_steel_a.png", "doors_grey.png"},
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@@ -426,7 +426,7 @@ register_trapdoor("protector:trapdoor", {
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tile_side = "doors_trapdoor_side.png",
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tile_side = "doors_trapdoor_side.png",
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groups = {
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groups = {
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snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
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snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
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door = 1, unbreakable = 1
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unbreakable = 1, --door = 1
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},
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},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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})
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})
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@@ -457,7 +457,7 @@ register_trapdoor("protector:trapdoor_steel", {
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tile_side = "doors_trapdoor_steel_side.png",
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tile_side = "doors_trapdoor_steel_side.png",
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groups = {
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groups = {
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snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2,
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snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2,
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door = 1, unbreakable = 1
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unbreakable = 1, --door = 1
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},
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},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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})
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})
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