Added nil player check when digging protectors (thanks expertmm)
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@@ -442,7 +442,7 @@ minetest.register_node("protector:protect", {
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can_dig = function(pos, player)
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can_dig = function(pos, player)
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return protector.can_dig(1, pos, player:get_player_name(), true, 1)
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return player and protector.can_dig(1, pos, player:get_player_name(), true, 1)
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end,
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end,
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on_blast = function() end,
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on_blast = function() end,
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@@ -522,7 +522,7 @@ minetest.register_node("protector:protect2", {
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can_dig = function(pos, player)
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can_dig = function(pos, player)
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return protector.can_dig(1, pos, player:get_player_name(), true, 1)
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return player and protector.can_dig(1, pos, player:get_player_name(), true, 1)
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end,
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end,
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on_blast = function() end,
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on_blast = function() end,
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