add protector_hurt delay to fix drop issue
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@@ -293,7 +293,11 @@ function minetest.is_protected(pos, digger)
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-- hurt player if protection violated
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-- hurt player if protection violated
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if protector_hurt > 0 and player:get_hp() > 0 then
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if protector_hurt > 0 and player:get_hp() > 0 then
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player:set_hp(player:get_hp() - protector_hurt)
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-- This delay fixes item duplication bug (thanks luk3yx)
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minetest.after(0.1, function()
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player:set_hp(player:get_hp() - protector_hurt)
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end)
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end
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end
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-- flip player when protection violated
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-- flip player when protection violated
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