added protector_night_pvp setting
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@@ -7,7 +7,6 @@
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protector = {}
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protector.mod = "redo"
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protector.radius = tonumber(minetest.setting_get("protector_radius")) or 5
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--protector.drop = minetest.setting_getbool("protector_drop") or false
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protector.flip = minetest.setting_getbool("protector_flip") or false
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protector.hurt = tonumber(minetest.setting_get("protector_hurt")) or 0
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protector.spawn = tonumber(minetest.setting_get("protector_spawn")
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@@ -307,30 +306,6 @@ function minetest.is_protected(pos, digger)
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})
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end
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end
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--[[
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-- drop tool/item if protection violated
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if protector.drop == true then
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local holding = player:get_wielded_item()
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if holding:to_string() ~= "" then
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-- take stack
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local sta = holding:take_item(holding:get_count())
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player:set_wielded_item(holding)
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-- incase of lag, reset stack
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minetest.after(0.1, function()
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player:set_wielded_item(holding)
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-- drop stack
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local obj = minetest.add_item(player:getpos(), sta)
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if obj then
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obj:setvelocity({x = 0, y = 5, z = 0})
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end
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end)
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end
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end]]
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end
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return true
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