{
    "type": "MOD",
    "title": "Bounty",
    "name": "bounty",
    "short_description": "Place bounties on players",
    "dev_state": "ACTIVELY_DEVELOPED",
    "tags": [
        "survival",
        "pvp",
        "multiplayer",
        "server_tools"
    ],
    "license": "GPL-3.0-or-later",
    "media_license": "CC-BY-SA-3.0",
    "long_description": "# bounty\n\nBounty mod for MTG. Originally written by **Bas808** in May of 2014, modified by CSirolli in May of 2018. My GitHub repo was lost, so I had to start over in December of 2024. Original concept and code can be found here: https://forum.minetest.net/viewtopic.php?f=9&t=9355\n\nThis mod can be used for placing bounties on players. Bounties are placed or removed in increments of 20 points. If a player with a bounty is killed, that player drops a reward, which the killer can collect.\n\n## Chat Commands\n\nUsing the chat command `/bounty <player_name>` adds a 20 point bounty to that player.\n\nThe chat command `/forgive <player_name>` removes 20 points from the player's bounty.\n\nThe third chat command is `/bounties` and is used for displaying all bounties on players.\n\n## Rewards\n\nWhenever a player with a bounty is killed, they drop different items depending on how large the bounty is. Here is a table showing this relationship:\n\n    Points = Reward\n    ---------------------------------\n    20     = \"default:wood 50\"\n    40     = \"default:cobble 50\"\n    60     = \"default:stone 40\"\n    100    = \"default:steel_ingot 2\"\n    200    = \"default:steel_ingot 5\"\n\nThese values and items can be changed in the `init.lua` file.\n\n## To Do\n\n* Require users with special privs to use chat commands\n* Lower bounty on one player if they kill/capture another player with bounty\n* Allow for capturing\n\nCode: LGPLv2.1+\n\nMod dependencies: default\n",
    "repo": "https://codeberg.org/csirolli/luanti_stoneage",
    "issue_tracker": "https://codeberg.org/csirolli/luanti_stoneage/issues"
}