Added colored nametags

This commit is contained in:
2026-04-15 16:11:29 -04:00
parent 721ecde678
commit faa50c9446
2 changed files with 19 additions and 14 deletions

View File

@@ -1,23 +1,10 @@
bounty = {}
bounty.file = core.get_worldpath() .. '/bounty.txt'
bounty.data = {}
--bounty.prizes = false --determines if prizes or amount per points game-mechanic is used
if false then
bounty.prizes = 'default:steel_ingot'
bounty.points_per_prize = 100 --per 100 points you get a default:steel_ingot
else
bounty.prizes = {
[20] = 'default:wood 50', -- for bounties that are higher then 100 iron ingots are given
[50] = 'default:cobble 50', -- for bounties that are higher then 150 gold ingots are given
[70] = 'default:stone 40', -- for bounties that are higher then 150 gold ingots are given
[100] = 'default:steel_ingot 2', -- for bounties that are higher then 150 gold ingots are given
[200] = 'default:steel_ingot 5' -- etc...
}
end
bounty.penalize = function(player_name) --set the penalty
--example of a penalty (revoke all privs ecept interact)
core.set_player_privs(player_name, { shout = true })
--core.set_player_privs(player_name, { shout = true })
bounty.unregister(player_name)
--end of example
end
@@ -46,6 +33,20 @@ bounty.save = function()
end
end
bounty.set_nametag_color = function(player_name)
local player = minetest.get_player_by_name(player_name)
local props = player:get_properties()
if bounty.data[player_name] > 100 then
player:set_properties({ nametag_color = "#ff0000" })
elseif bounty.data[player_name] > 50 then
player:set_properties({ nametag_color = "#ffa500" })
elseif bounty.data[player_name] > 0 then
player:set_properties({ nametag_color = "#ffff00" })
else
player:set_properties({ nametag_color = "#00ff00" })
end
end
bounty.increase = function(player_name, amount)
if bounty.data[player_name] then
bounty.data[player_name] = bounty.data[player_name] + amount
@@ -54,6 +55,7 @@ bounty.increase = function(player_name, amount)
end
bounty.save()
bounty.notify(player_name, amount)
bounty.set_nametag_color(player_name)
end
bounty.decrease = function(player_name, amount)
@@ -65,6 +67,7 @@ bounty.decrease = function(player_name, amount)
end
bounty.notify(player_name, -amount)
bounty.save()
bounty.set_nametag_color(player_name)
end
bounty.register = function(player_name, amount)