One more string
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2
init.lua
2
init.lua
@@ -124,7 +124,7 @@ bounty.drop_prize = function(player)
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end
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end
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bounty.get_player_bounty = function(player_name)
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bounty.get_player_bounty = function(player_name)
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local prize = ' has no bounty'
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local prize = 'currency:minegeld_100 0'
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if type(bounty.prizes) == 'string' then
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if type(bounty.prizes) == 'string' then
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local amount = math.floor(bounty.data[player_name] / bounty.points_per_prize)
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local amount = math.floor(bounty.data[player_name] / bounty.points_per_prize)
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if bounty.data[player_name] >= bounty.points_per_prize then
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if bounty.data[player_name] >= bounty.points_per_prize then
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