Added prizes definition back

This commit is contained in:
2026-04-15 16:40:26 -04:00
parent faa50c9446
commit ac1f80e442

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@@ -1,6 +1,19 @@
bounty = {}
bounty.file = core.get_worldpath() .. '/bounty.txt'
bounty.data = {}
bounty.prizes = false --determines if prizes or amount per points game-mechanic is used
if false then
bounty.prizes = 'currency:minegeld_100'
bounty.points_per_prize = 20 --per 100 points you get a default:steel_ingot
else
bounty.prizes = {
[20] = 'default:wood 50', -- for bounties that are higher then 100 iron ingots are given
[50] = 'default:cobble 50', -- for bounties that are higher then 150 gold ingots are given
[70] = 'default:stone 40', -- for bounties that are higher then 150 gold ingots are given
[100] = 'default:steel_ingot 2', -- for bounties that are higher then 150 gold ingots are given
[200] = 'default:steel_ingot 5' -- etc...
}
end
bounty.penalize = function(player_name) --set the penalty
--example of a penalty (revoke all privs ecept interact)