diff --git a/init.lua b/init.lua index db66b46..c736a51 100644 --- a/init.lua +++ b/init.lua @@ -58,11 +58,7 @@ bounty.set_nametag_color = function(player_name) elseif bounty.data[player_name] > 100 then player:set_properties({ nametag_color = "#ffff00" }) else - if not core.check_player_privs(player_name, { fediauth_authorized = true }) then - player:set_properties({ nametag_color = "#00ff00" }) - else - player:set_properties({ nametag_color = "#0000ff" }) - end + player:set_properties({ nametag_color = "#00ff00" }) end end @@ -106,12 +102,12 @@ bounty.notify = function(player_name, amount) core.chat_send_all(player_name .. " no longer has a bounty") end if type(bounty.prizes) == 'string' then - core.chat_send_all(player_name .. "'s bounty is $" .. bounty.get_player_bounty(player_name):split(" ")[1] .. "00") + core.chat_send_all(player_name .. "'s bounty is $" .. bounty.get_player_bounty(player_name):split(" ")[2] .. "00") else for key, value in pairs(bounty.prizes) do if bounty.data[player_name] > key and bounty.data[player_name] - amount < key then core.chat_send_all(player_name .. "'s bounty has changed to $" .. - bounty.get_player_bounty(player_name):split(" ")[1] .. "00") + bounty.get_player_bounty(player_name):split(" ")[2] .. "00") break end end