Files
lua-matrix/matrix/eventable.lua
2016-07-03 22:55:28 +03:00

113 lines
2.8 KiB
Lua

--
-- eventable.lua
-- Copyright (C) 2016 Adrian Perez <aperez@igalia.com>
--
-- Distributed under terms of the MIT license.
--
local _select, _pack, _unpack = select, table.pack, table.unpack or unpack
if not _pack then
-- Provide a table.pack() implementation for Lua 5.1 and LuaJIT.
_pack = function (...)
local n = _select("#", ...)
local r = { n = n }
for i = 1, n do
r[i] = _select(i, ...)
end
return r
end
end
local log = (function ()
local env_value = os.getenv("MATRIX_EVENTABLE_DEBUG_LOG")
if env_value and #env_value > 0 and env_value ~= "0" then
local out, _tostring = io.stderr, tostring
return function (...)
out:write("[eventable]")
local n = _select("#", ...)
for i = 1, n do
out:write(" " .. _tostring(_select(i, ...)))
end
out:write("\n")
out:flush()
end
else
return function (...) end
end
end)()
local function do_hook(event_map, event, handler)
log("hook:", event, handler)
if handler then
if not event_map[event] then
event_map[event] = {}
end
local handlers = event_map[event]
handlers[#handlers + 1] = handler
else
return event_map[event]
end
end
local function do_unhook(event_map, event, handler)
log("unhook:", event, handler)
if handler == nil then
event_map[event] = nil
return
end
local old_handlers = event_map[event]
if old_handlers then
local handlers = {}
for i = 1, #old_handlers do
local h = old_handlers[i]
if h ~= handler then
handlers[#handlers + 1] = h
end
end
event_map[event] = handlers
end
end
local function do_fire(event_map, event, ...)
log("fire: " .. event .. ":", ...)
local handlers = event_map[event]
if handlers then
for i = 1, #handlers do
local ret = _pack(handlers[i](...))
if ret.n > 0 then
return _unpack(ret)
end
end
end
end
local function eventable_functions (event_map)
if not event_map then event_map = {} end
return function (e, ...) return do_fire(event_map, e, ...) end,
function (e, h) return do_hook(event_map, e, h) end,
function (e, h) return do_unhook(event_map, e, h) end
end
local function eventable_object(obj, event_map)
if not obj then obj = {} end
if not event_map then event_map = {} end
function obj:fire(e, ...)
return do_fire(event_map, e, self, ...)
end
function obj:hook(...)
do_hook(event_map, ...)
return self -- Allow chaining
end
function obj:unhook(...)
do_unhook(event_map, ...)
return self -- Allow chaining
end
return obj
end
return {
functions = eventable_functions,
object = eventable_object,
}