Simplify matrix.eventable for the common use cases
This removes the support for passing values to eventable.functions() and eventable.object() which are bound to be passed to handlers. On top of simplifying the code overall, this also avoids having three different implementations of the fire() function. In the existing code, the only case in which a handler argument is fixed is for objects which pass themselves. This use case is covered by eventable.object(), so the removed code was not realy ever used.
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@@ -8,6 +8,7 @@
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local _select, _pack, _unpack = select, table.pack, table.unpack or unpack
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if not _pack then
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-- Provide a table.pack() implementation for Lua 5.1 and LuaJIT.
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_pack = function (...)
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local n = _select("#", ...)
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local r = { n = n }
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@@ -18,28 +19,15 @@ if not _pack then
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end
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end
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local function _expack (args, ...)
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local r = { n = args.n }
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local n = _select("#", ...)
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for i = 1, args.n do
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r[i] = args[i]
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end
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for i = 1, n do
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r[r.n + i] = _select(i, ...)
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end
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r.n = r.n + n
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return _unpack(r)
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end
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local log = (function ()
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local env_value = os.getenv("MATRIX_EVENTABLE_DEBUG_LOG")
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if env_value and #env_value > 0 and env_value ~= "0" then
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local out, _tostring = io.stderr, tostring
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return function (...)
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out:write("[eventable]")
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local args = _pack(...)
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for i = 1, args.n do
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out:write(" " .. _tostring(args[i]))
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local n = _select("#", ...)
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for i = 1, n do
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out:write(" " .. _tostring(_select(i, ...)))
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end
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out:write("\n")
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out:flush()
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@@ -49,10 +37,7 @@ local log = (function ()
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end
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end)()
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local function eventable_functions (...)
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local event_map = {}
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local hook = function (event, handler)
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local function do_hook(event_map, event, handler)
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log("hook:", event, handler)
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if not handler then
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event_map[event] = nil
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@@ -63,9 +48,9 @@ local function eventable_functions (...)
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local handlers = event_map[event]
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handlers[#handlers + 1] = handler
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end
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end
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end
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local unhook = function (event, handler)
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local function do_unhook(event_map, event, handler)
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log("unhook:", event, handler)
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local old_handlers = event_map[event]
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if old_handlers then
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@@ -78,14 +63,9 @@ local function eventable_functions (...)
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end
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event_map[event] = handlers
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end
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end
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end
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local fire
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local nargs = _select("#", ...)
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if nargs == 0 then
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-- Simplest version, no arguments.
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fire = function (event, ...)
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local function do_fire(event_map, event, ...)
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log("fire: " .. event .. ":", ...)
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local handlers = event_map[event]
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if handlers then
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@@ -96,53 +76,27 @@ local function eventable_functions (...)
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end
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end
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end
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end
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elseif nargs == 1 then
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-- Common single-argument case: optimized.
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local arg = _select(1, ...)
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fire = function (event, ...)
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log("fire: " .. event .. ":", arg, ...)
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local handlers = event_map[event]
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if handlers then
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for i = 1, #handlers do
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local ret = _pack(handlers[i](arg, ...))
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if ret.n > 0 then
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return _unpack(ret)
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end
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end
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end
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end
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else
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-- Generic multi-argument case.
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local args = _pack(...)
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fire = function (event, ...)
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log("fire: " .. event .. ":", _expack(args, ...))
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local handlers = event_map[event]
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if handlers then
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for i = 1, #handlers do
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local ret = _pack(handlers[i](_expack(args, ...)))
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if ret.n > 0 then
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return _unpack(ret)
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end
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end
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end
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end
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end
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return fire, hook, unhook
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end
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local function eventable_object(obj)
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local fire, hook, unhook = eventable_functions()
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function obj:fire(name, ...)
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return fire(name, self, ...)
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local function eventable_functions (event_map)
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if not event_map then event_map = {} end
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return function (e, ...) return do_fire(event_map, e, ...) end,
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function (e, h) return do_hook(event_map, e, h) end,
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function (e, h) return do_unhook(event_map, e, h) end
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end
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local function eventable_object(obj, event_map)
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if not obj then obj = {} end
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if not event_map then event_map = {} end
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function obj:fire(e, ...)
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return do_fire(event_map, e, self, ...)
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end
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function obj:hook(...)
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hook(...)
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do_hook(event_map, ...)
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return self -- Allow chaining
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end
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function obj:unhook(...)
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unhook(...)
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do_unhook(event_map, ...)
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return self -- Allow chaining
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end
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return obj
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