# Coordinates stay local. Servers must choose one shared location in configuration. # No static default: clock.lua selects local for singleplayer, production otherwise. hearth_environment (Environment: local/staging/production; unset defaults by engine mode) string hearth_latitude (World reference latitude; leave unset for local setup) string hearth_longitude (World reference longitude; leave unset for local setup) string hearth_preview_weather (Local/staging fixture weather; production requires auto) enum auto auto,clear,rain hearth_preview_date (Local/staging integer UTC timestamp 946684800..4102444800; empty follows real time) string