# Coordinates stay local. Servers must choose one shared location in configuration.
# No static default: clock.lua selects local for singleplayer, production otherwise.
hearth_environment (Environment: local/staging/production; unset defaults by engine mode) string
hearth_latitude (World reference latitude; leave unset for local setup) string
hearth_longitude (World reference longitude; leave unset for local setup) string
hearth_preview_weather (Local/staging fixture weather; production requires auto) enum auto auto,clear,rain
hearth_preview_date (Local/staging integer UTC timestamp 946684800..4102444800; empty follows real time) string
