Initial commit
1
.gitignore
vendored
Normal file
@@ -0,0 +1 @@
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||||
*.swp
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||||
21
LICENSE
Normal file
@@ -0,0 +1,21 @@
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||||
MIT License
|
||||
|
||||
Copyright (c) 2022 X5DragonFire
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||||
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||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
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||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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||||
SOFTWARE.
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5
README.md
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@@ -0,0 +1,5 @@
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# Expanded City Commoditymarkets
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Adds additional markets to [City CommodityMarkets](https://content.luanti.org/packages/x5dragonfire/city_commoditymarket/).
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2
depends.txt
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@@ -0,0 +1,2 @@
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commoditymarket
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currency
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1
description.txt
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@@ -0,0 +1 @@
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Adds extra CommodityMarkets for city's towns etc..
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318
init.lua
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@@ -0,0 +1,318 @@
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expanded_city_commoditymarket = {}
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local default_modpath = minetest.get_modpath("default")
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local currency_modpath = minetest.get_modpath("currency")
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local default_items = {"default:tin_lump","default:tin_ingot","default:tin_block","default:copper_lump","default:copper_ingot","default:copper_block","default:iron_lump","default:bronze_ingot","default:bronze_block","default:steel_ingot","default:steel_block","default:gold_lump","default:gold_ingot","default:gold_block","default:diamond","default:diamond_block","default:mese_crystal_fragment","default:mese_crystal","default:mese_block","default:coal_lump","default:coal_block",}
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-- local default_items = {"default:axe_bronze","default:axe_diamond","default:axe_mese","default:axe_steel","default:axe_steel","default:axe_stone","default:axe_wood","default:pick_bronze","default:pick_diamond","default:pick_mese","default:pick_steel","default:pick_stone","default:pick_wood","default:shovel_bronze","default:shovel_diamond","default:shovel_mese","default:shovel_steel","default:shovel_stone","default:shovel_wood","default:sword_bronze","default:sword_diamond","default:sword_mese","default:sword_steel","default:sword_stone","default:sword_wood", "default:blueberries", "default:book", "default:bronze_ingot", "default:clay_brick", "default:clay_lump", "default:coal_lump", "default:copper_ingot", "default:copper_lump", "default:diamond", "default:flint", "default:gold_ingot", "default:gold_lump", "default:iron_lump", "default:mese_crystal", "default:mese_crystal_fragment", "default:obsidian_shard", "default:paper", "default:steel_ingot", "default:stick", "default:tin_ingot", "default:tin_lump", "default:acacia_tree", "default:acacia_wood", "default:apple", "default:aspen_tree", "default:aspen_wood", "default:blueberry_bush_sapling", "default:bookshelf", "default:brick", "default:bronzeblock", "default:bush_sapling", "default:cactus", "default:clay", "default:coalblock", "default:cobble", "default:copperblock", "default:desert_cobble", "default:desert_sand", "default:desert_sandstone", "default:desert_sandstone_block", "default:desert_sandstone_brick", "default:desert_stone", "default:desert_stone_block", "default:desert_stonebrick", "default:diamondblock", "default:dirt", "default:glass", "default:goldblock", "default:gravel", "default:ice", "default:junglegrass", "default:junglesapling", "default:jungletree", "default:junglewood", "default:ladder_steel", "default:ladder_wood", "default:large_cactus_seedling", "default:mese", "default:mese_post_light", "default:meselamp", "default:mossycobble", "default:obsidian", "default:obsidian_block", "default:obsidian_glass", "default:obsidianbrick", "default:papyrus", "default:pine_sapling", "default:pine_tree", "default:pine_wood", "default:sand", "default:sandstone", "default:sandstone_block", "default:sandstonebrick", "default:sapling", "default:silver_sand", "default:silver_sandstone", "default:silver_sandstone_block", "default:silver_sandstone_brick", "default:snow", "default:snowblock", "default:steelblock", "default:stone", "default:stone_block", "default:stonebrick", "default:tinblock", "default:tree", "default:wood",}
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if currency_modpath then
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expanded_city_commoditymarket_currency = {
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["currency:minegeld_cent_5"] = 0.05,
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["currency:minegeld_cent_10"] = 0.10,
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["currency:minegeld_cent_25"] = 0.25,
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["currency:minegeld"] = 1,
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["currency:minegeld_5"] = 5,
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["currency:minegeld_10"] = 10,
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["currency:minegeld_50"] = 50,
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["currency:minegeld_100"] = 100
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}
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end
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-- defines a market and the varables
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local market1_def = {
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description = "Central Market Red", -- A short name for this market, appears as the text of the "info" tab of the market's UI
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long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional.
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currency = expanded_city_commoditymarket_currency,
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currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold
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inventory_limit = 1600, -- max blocks one player can store in the market inventory
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sell_limit = 3200, -- max blocks one player can sell at one time
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initial_items = default_items,
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}
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commoditymarket.register_market("central_market1", market1_def)
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minetest.register_node("expanded_city_commoditymarket:central_market_1", {
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description = market1_def.description,
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_doc_items_longdesc = market1_def.long_description,
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tiles = {"central_market2_top.png","central_market2_top.png",
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"central_market2_side.png","central_market2_side.png",
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"central_market2_side.png","central_market2_side.png^central_market_front.png^central_market_front1.png",},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 1,},
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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commoditymarket.show_market("central_market1", clicker:get_player_name())
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end
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})
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-- defines a market and the varables
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local market2_def = {
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description = "Central Market Blue", -- A short name for this market, appears as the text of the "info" tab of the market's UI
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long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional.
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currency = expanded_city_commoditymarket_currency,
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currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold
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inventory_limit = 1600, -- max blocks one player can store in the market inventory
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sell_limit = 3200, -- max blocks one player can sell at one time
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initial_items = default_items,
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}
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commoditymarket.register_market("central_market2", market2_def)
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minetest.register_node("expanded_city_commoditymarket:central_market_2", {
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description = market2_def.description,
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_doc_items_longdesc = market2_def.long_description,
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tiles = {"central_market2_top.png","central_market2_top.png",
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"central_market2_side.png","central_market2_side.png",
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"central_market2_side.png","central_market2_side.png^central_market_front.png^central_market_front2.png",},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 1,},
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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commoditymarket.show_market("central_market2", clicker:get_player_name())
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end
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})
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-- defines a market and the varables
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local market3_def = {
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description = "Central Market Green", -- A short name for this market, appears as the text of the "info" tab of the market's UI
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long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional.
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currency = expanded_city_commoditymarket_currency,
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currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold
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inventory_limit = 1600, -- max blocks one player can store in the market inventory
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sell_limit = 3200, -- max blocks one player can sell at one time
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initial_items = default_items,
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}
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commoditymarket.register_market("central_market3", market3_def)
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minetest.register_node("expanded_city_commoditymarket:central_market_3", {
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description = market3_def.description,
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_doc_items_longdesc = market3_def.long_description,
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tiles = {"central_market2_top.png","central_market2_top.png",
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"central_market2_side.png","central_market2_side.png",
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"central_market2_side.png","central_market2_side.png^central_market_front.png^central_market_front3.png",},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 1,},
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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commoditymarket.show_market("central_market3", clicker:get_player_name())
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end
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})
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-- defines a market and the varables
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local market4_def = {
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description = "Central Market Orange", -- A short name for this market, appears as the text of the "info" tab of the market's UI
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long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional.
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currency = expanded_city_commoditymarket_currency,
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currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold
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inventory_limit = 1600, -- max blocks one player can store in the market inventory
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sell_limit = 3200, -- max blocks one player can sell at one time
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initial_items = default_items,
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}
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commoditymarket.register_market("central_market4", market4_def)
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minetest.register_node("expanded_city_commoditymarket:central_market_4", {
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description = market4_def.description,
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_doc_items_longdesc = market4_def.long_description,
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tiles = {"central_market2_top.png","central_market2_top.png",
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"central_market2_side.png","central_market2_side.png",
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"central_market2_side.png","central_market2_side.png^central_market_front.png^central_market_front4.png",},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 1,},
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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commoditymarket.show_market("central_market4", clicker:get_player_name())
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end
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})
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-- defines a market and the varables
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local market5_def = {
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description = "Central Market Black", -- A short name for this market, appears as the text of the "info" tab of the market's UI
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long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional.
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currency = expanded_city_commoditymarket_currency,
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currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold
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inventory_limit = 1600, -- max blocks one player can store in the market inventory
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sell_limit = 3200, -- max blocks one player can sell at one time
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initial_items = default_items,
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}
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commoditymarket.register_market("central_market5", market5_def)
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minetest.register_node("expanded_city_commoditymarket:central_market_5", {
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description = market5_def.description,
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_doc_items_longdesc = market5_def.long_description,
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tiles = {"central_market2_top.png","central_market2_top.png",
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"central_market2_side.png","central_market2_side.png",
|
||||
"central_market2_side.png","central_market2_side.png^central_market_front.png^central_market_front5.png",},
|
||||
paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 1,},
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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commoditymarket.show_market("central_market5", clicker:get_player_name())
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end
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})
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|
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-- defines a market and the varables
|
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local market6_def = {
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description = "Central Market Brown", -- A short name for this market, appears as the text of the "info" tab of the market's UI
|
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long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional.
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currency = expanded_city_commoditymarket_currency,
|
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currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold
|
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inventory_limit = 1600, -- max blocks one player can store in the market inventory
|
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sell_limit = 3200, -- max blocks one player can sell at one time
|
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initial_items = default_items,
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}
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commoditymarket.register_market("central_market6", market6_def)
|
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|
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minetest.register_node("expanded_city_commoditymarket:central_market_6", {
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description = market6_def.description,
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_doc_items_longdesc = market6_def.long_description,
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tiles = {"central_market2_top.png","central_market2_top.png",
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"central_market2_side.png","central_market2_side.png",
|
||||
"central_market2_side.png","central_market2_side.png^central_market_front.png^central_market_front6.png",},
|
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 1,},
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
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commoditymarket.show_market("central_market6", clicker:get_player_name())
|
||||
end
|
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})
|
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|
||||
-- defines a market and the varables
|
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local market7_def = {
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description = "Central Market Cyan", -- A short name for this market, appears as the text of the "info" tab of the market's UI
|
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long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional.
|
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currency = expanded_city_commoditymarket_currency,
|
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currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold
|
||||
inventory_limit = 1600, -- max blocks one player can store in the market inventory
|
||||
sell_limit = 3200, -- max blocks one player can sell at one time
|
||||
initial_items = default_items,
|
||||
}
|
||||
|
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commoditymarket.register_market("central_market7", market7_def)
|
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|
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minetest.register_node("expanded_city_commoditymarket:central_market_7", {
|
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description = market7_def.description,
|
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_doc_items_longdesc = market7_def.long_description,
|
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tiles = {"central_market2_top.png","central_market2_top.png",
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"central_market2_side.png","central_market2_side.png",
|
||||
"central_market2_side.png","central_market2_side.png^central_market_front.png^central_market_front7.png",},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 1,},
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
commoditymarket.show_market("central_market7", clicker:get_player_name())
|
||||
end
|
||||
})
|
||||
|
||||
-- defines a market and the varables
|
||||
local market8_def = {
|
||||
description = "Central Market Pink", -- A short name for this market, appears as the text of the "info" tab of the market's UI
|
||||
long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional.
|
||||
currency = expanded_city_commoditymarket_currency,
|
||||
currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold
|
||||
inventory_limit = 1600, -- max blocks one player can store in the market inventory
|
||||
sell_limit = 3200, -- max blocks one player can sell at one time
|
||||
initial_items = default_items,
|
||||
}
|
||||
|
||||
commoditymarket.register_market("central_market8", market8_def)
|
||||
|
||||
minetest.register_node("expanded_city_commoditymarket:central_market_8", {
|
||||
description = market8_def.description,
|
||||
_doc_items_longdesc = market8_def.long_description,
|
||||
tiles = {"central_market2_top.png","central_market2_top.png",
|
||||
"central_market2_side.png","central_market2_side.png",
|
||||
"central_market2_side.png","central_market2_side.png^central_market_front.png^central_market_front8.png",},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 1,},
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
commoditymarket.show_market("central_market8", clicker:get_player_name())
|
||||
end
|
||||
})
|
||||
|
||||
-- defines a market and the varables
|
||||
local market9_def = {
|
||||
description = "Central Market Purple", -- A short name for this market, appears as the text of the "info" tab of the market's UI
|
||||
long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional.
|
||||
currency = expanded_city_commoditymarket_currency,
|
||||
currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold
|
||||
inventory_limit = 1600, -- max blocks one player can store in the market inventory
|
||||
sell_limit = 3200, -- max blocks one player can sell at one time
|
||||
initial_items = default_items,
|
||||
}
|
||||
|
||||
commoditymarket.register_market("central_market9", market9_def)
|
||||
|
||||
minetest.register_node("expanded_city_commoditymarket:central_market_9", {
|
||||
description = market9_def.description,
|
||||
_doc_items_longdesc = market9_def.long_description,
|
||||
tiles = {"central_market2_top.png","central_market2_top.png",
|
||||
"central_market2_side.png","central_market2_side.png",
|
||||
"central_market2_side.png","central_market2_side.png^central_market_front.png^central_market_front9.png",},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 1,},
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
commoditymarket.show_market("central_market9", clicker:get_player_name())
|
||||
end
|
||||
})
|
||||
|
||||
-- defines a market and the varables
|
||||
local market10_def = {
|
||||
description = "Central Market White", -- A short name for this market, appears as the text of the "info" tab of the market's UI
|
||||
long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional.
|
||||
currency = expanded_city_commoditymarket_currency,
|
||||
currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold
|
||||
inventory_limit = 1600, -- max blocks one player can store in the market inventory
|
||||
sell_limit = 3200, -- max blocks one player can sell at one time
|
||||
initial_items = default_items,
|
||||
}
|
||||
|
||||
commoditymarket.register_market("central_market10", market10_def)
|
||||
|
||||
minetest.register_node("expanded_city_commoditymarket:central_market_10", {
|
||||
description = market10_def.description,
|
||||
_doc_items_longdesc = market10_def.long_description,
|
||||
tiles = {"central_market2_top.png","central_market2_top.png",
|
||||
"central_market2_side.png","central_market2_side.png",
|
||||
"central_market2_side.png","central_market2_side.png^central_market_front.png^central_market_front10.png",},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 1,},
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
commoditymarket.show_market("central_market10", clicker:get_player_name())
|
||||
end
|
||||
})
|
||||
|
||||
-- defines a market and the varables
|
||||
local market11_def = {
|
||||
description = "Central Market Yellow", -- A short name for this market, appears as the text of the "info" tab of the market's UI
|
||||
long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional.
|
||||
currency = expanded_city_commoditymarket_currency,
|
||||
currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold
|
||||
inventory_limit = 1600, -- max blocks one player can store in the market inventory
|
||||
sell_limit = 3200, -- max blocks one player can sell at one time
|
||||
initial_items = default_items,
|
||||
}
|
||||
|
||||
commoditymarket.register_market("central_market11", market11_def)
|
||||
|
||||
minetest.register_node("expanded_city_commoditymarket:central_market_11", {
|
||||
description = market11_def.description,
|
||||
_doc_items_longdesc = market11_def.long_description,
|
||||
tiles = {"central_market2_top.png","central_market2_top.png",
|
||||
"central_market2_side.png","central_market2_side.png",
|
||||
"central_market2_side.png","central_market2_side.png^central_market_front.png^central_market_front11.png",},
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 1,},
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
commoditymarket.show_market("central_market11", clicker:get_player_name())
|
||||
end
|
||||
})
|
||||
6
mod.conf
Normal file
@@ -0,0 +1,6 @@
|
||||
name = expanded_city_commoditymarket
|
||||
author = ericomeehan
|
||||
title = Expanded City CommodityMarket
|
||||
description = Adds additional CommodityMarkets for city's towns etc..
|
||||
|
||||
depends = commoditymarket, currency
|
||||
BIN
screenshot.png
Normal file
|
After Width: | Height: | Size: 346 KiB |
BIN
textures/central_market2_side.png
Normal file
|
After Width: | Height: | Size: 242 B |
BIN
textures/central_market2_top.png
Normal file
|
After Width: | Height: | Size: 272 B |
BIN
textures/central_market_front.png
Normal file
|
After Width: | Height: | Size: 356 B |
BIN
textures/central_market_front1.png
Normal file
|
After Width: | Height: | Size: 111 B |
BIN
textures/central_market_front10.png
Normal file
|
After Width: | Height: | Size: 220 B |
BIN
textures/central_market_front11.png
Normal file
|
After Width: | Height: | Size: 219 B |
BIN
textures/central_market_front2.png
Normal file
|
After Width: | Height: | Size: 119 B |
BIN
textures/central_market_front3.png
Normal file
|
After Width: | Height: | Size: 111 B |
BIN
textures/central_market_front4.png
Normal file
|
After Width: | Height: | Size: 105 B |
BIN
textures/central_market_front5.png
Normal file
|
After Width: | Height: | Size: 213 B |
BIN
textures/central_market_front6.png
Normal file
|
After Width: | Height: | Size: 221 B |
BIN
textures/central_market_front7.png
Normal file
|
After Width: | Height: | Size: 221 B |
BIN
textures/central_market_front8.png
Normal file
|
After Width: | Height: | Size: 220 B |
BIN
textures/central_market_front9.png
Normal file
|
After Width: | Height: | Size: 221 B |