diff --git a/init.lua b/init.lua index d895774..45bc885 100644 --- a/init.lua +++ b/init.lua @@ -4,7 +4,7 @@ local modpath = minetest.get_modpath(minetest.get_current_modname()) local default_modpath = minetest.get_modpath("default") local currency_modpath = minetest.get_modpath("currency") -local default_items = {"default:tin_lump","default:tin_ingot","default:tin_block","default:copper_lump","default:copper_ingot","default:copper_block","default:iron_lump","default:bronze_ingot","default:bronze_block","default:steel_ingot","default:steel_block","default:gold_lump","default:gold_ingot","default:gold_block","default:diamond","default:diamond_block","default:mese_crystal_fragment","default:mese_crystal","default:mese_block","default:coal_lump","default:coal_block",} +local default_items = {"default:tin_lump","default:tin_ingot","default:tinblock","default:copper_lump","default:copper_ingot","default:copperblock","default:iron_lump","default:bronze_ingot","default:bronzeblock","default:steel_ingot","default:steelblock","default:gold_lump","default:gold_ingot","default:goldblock","default:diamond","default:diamondblock","default:mese_crystal_fragment","default:mese_crystal","default:mese_block","default:coal_lump","default:coalblock",} -- local default_items = {"default:axe_bronze","default:axe_diamond","default:axe_mese","default:axe_steel","default:axe_steel","default:axe_stone","default:axe_wood","default:pick_bronze","default:pick_diamond","default:pick_mese","default:pick_steel","default:pick_stone","default:pick_wood","default:shovel_bronze","default:shovel_diamond","default:shovel_mese","default:shovel_steel","default:shovel_stone","default:shovel_wood","default:sword_bronze","default:sword_diamond","default:sword_mese","default:sword_steel","default:sword_stone","default:sword_wood", "default:blueberries", "default:book", "default:bronze_ingot", "default:clay_brick", "default:clay_lump", "default:coal_lump", "default:copper_ingot", "default:copper_lump", "default:diamond", "default:flint", "default:gold_ingot", "default:gold_lump", "default:iron_lump", "default:mese_crystal", "default:mese_crystal_fragment", "default:obsidian_shard", "default:paper", "default:steel_ingot", "default:stick", "default:tin_ingot", "default:tin_lump", "default:acacia_tree", "default:acacia_wood", "default:apple", "default:aspen_tree", "default:aspen_wood", "default:blueberry_bush_sapling", "default:bookshelf", "default:brick", "default:bronzeblock", "default:bush_sapling", "default:cactus", "default:clay", "default:coalblock", "default:cobble", "default:copperblock", "default:desert_cobble", "default:desert_sand", "default:desert_sandstone", "default:desert_sandstone_block", "default:desert_sandstone_brick", "default:desert_stone", "default:desert_stone_block", "default:desert_stonebrick", "default:diamondblock", "default:dirt", "default:glass", "default:goldblock", "default:gravel", "default:ice", "default:junglegrass", "default:junglesapling", "default:jungletree", "default:junglewood", "default:ladder_steel", "default:ladder_wood", "default:large_cactus_seedling", "default:mese", "default:mese_post_light", "default:meselamp", "default:mossycobble", "default:obsidian", "default:obsidian_block", "default:obsidian_glass", "default:obsidianbrick", "default:papyrus", "default:pine_sapling", "default:pine_tree", "default:pine_wood", "default:sand", "default:sandstone", "default:sandstone_block", "default:sandstonebrick", "default:sapling", "default:silver_sand", "default:silver_sandstone", "default:silver_sandstone_block", "default:silver_sandstone_brick", "default:snow", "default:snowblock", "default:steelblock", "default:stone", "default:stone_block", "default:stonebrick", "default:tinblock", "default:tree", "default:wood",} if currency_modpath then @@ -22,12 +22,11 @@ end -- defines a market and the varables local market1_def = { - description = "Central Market Red", -- A short name for this market, appears as the text of the "info" tab of the market's UI - long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. + description = "Red Market", -- A short name for this market, appears as the text of the "info" tab of the market's UI + long_description = "A market where orders to buy or sell items can be placed and fulfilled. Visit https://content.luanti.org/packages/FaceDeer/commoditymarket/ to learn how to use the markets.", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. currency = expanded_city_commoditymarket_currency, currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold - inventory_limit = 1600, -- max blocks one player can store in the market inventory - sell_limit = 3200, -- max blocks one player can sell at one time + inventory_limit = 3200, -- max blocks one player can store in the market inventory initial_items = default_items, } @@ -49,12 +48,11 @@ minetest.register_node("expanded_city_commoditymarket:central_market_1", { -- defines a market and the varables local market2_def = { - description = "Central Market Blue", -- A short name for this market, appears as the text of the "info" tab of the market's UI - long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. + description = "Blue Market", -- A short name for this market, appears as the text of the "info" tab of the market's UI + long_description = "A market where orders to buy or sell items can be placed and fulfilled. Visit https://content.luanti.org/packages/FaceDeer/commoditymarket/ to learn how to use the markets.", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. currency = expanded_city_commoditymarket_currency, currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold - inventory_limit = 1600, -- max blocks one player can store in the market inventory - sell_limit = 3200, -- max blocks one player can sell at one time + inventory_limit = 3200, -- max blocks one player can store in the market inventory initial_items = default_items, } @@ -76,12 +74,11 @@ minetest.register_node("expanded_city_commoditymarket:central_market_2", { -- defines a market and the varables local market3_def = { - description = "Central Market Green", -- A short name for this market, appears as the text of the "info" tab of the market's UI - long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. + description = "Green Market", -- A short name for this market, appears as the text of the "info" tab of the market's UI + long_description = "A market where orders to buy or sell items can be placed and fulfilled. Visit https://content.luanti.org/packages/FaceDeer/commoditymarket/ to learn how to use the markets.", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. currency = expanded_city_commoditymarket_currency, currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold - inventory_limit = 1600, -- max blocks one player can store in the market inventory - sell_limit = 3200, -- max blocks one player can sell at one time + inventory_limit = 3200, -- max blocks one player can store in the market inventory initial_items = default_items, } @@ -103,12 +100,11 @@ minetest.register_node("expanded_city_commoditymarket:central_market_3", { -- defines a market and the varables local market4_def = { - description = "Central Market Orange", -- A short name for this market, appears as the text of the "info" tab of the market's UI - long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. + description = "Orange Market", -- A short name for this market, appears as the text of the "info" tab of the market's UI + long_description = "A market where orders to buy or sell items can be placed and fulfilled. Visit https://content.luanti.org/packages/FaceDeer/commoditymarket/ to learn how to use the markets.", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. currency = expanded_city_commoditymarket_currency, currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold - inventory_limit = 1600, -- max blocks one player can store in the market inventory - sell_limit = 3200, -- max blocks one player can sell at one time + inventory_limit = 3200, -- max blocks one player can store in the market inventory initial_items = default_items, } @@ -130,12 +126,11 @@ minetest.register_node("expanded_city_commoditymarket:central_market_4", { -- defines a market and the varables local market5_def = { - description = "Central Market Black", -- A short name for this market, appears as the text of the "info" tab of the market's UI - long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. + description = "Black Market", -- A short name for this market, appears as the text of the "info" tab of the market's UI + long_description = "A market where orders to buy or sell items can be placed and fulfilled. Visit https://content.luanti.org/packages/FaceDeer/commoditymarket/ to learn how to use the markets.", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. currency = expanded_city_commoditymarket_currency, currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold - inventory_limit = 1600, -- max blocks one player can store in the market inventory - sell_limit = 3200, -- max blocks one player can sell at one time + inventory_limit = 3200, -- max blocks one player can store in the market inventory initial_items = default_items, } @@ -157,12 +152,11 @@ minetest.register_node("expanded_city_commoditymarket:central_market_5", { -- defines a market and the varables local market6_def = { - description = "Central Market Brown", -- A short name for this market, appears as the text of the "info" tab of the market's UI - long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. + description = "Brown Market", -- A short name for this market, appears as the text of the "info" tab of the market's UI + long_description = "A market where orders to buy or sell items can be placed and fulfilled. Visit https://content.luanti.org/packages/FaceDeer/commoditymarket/ to learn how to use the markets.", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. currency = expanded_city_commoditymarket_currency, currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold - inventory_limit = 1600, -- max blocks one player can store in the market inventory - sell_limit = 3200, -- max blocks one player can sell at one time + inventory_limit = 3200, -- max blocks one player can store in the market inventory initial_items = default_items, } @@ -184,12 +178,11 @@ minetest.register_node("expanded_city_commoditymarket:central_market_6", { -- defines a market and the varables local market7_def = { - description = "Central Market Cyan", -- A short name for this market, appears as the text of the "info" tab of the market's UI - long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. + description = "Cyan Market", -- A short name for this market, appears as the text of the "info" tab of the market's UI + long_description = "A market where orders to buy or sell items can be placed and fulfilled. Visit https://content.luanti.org/packages/FaceDeer/commoditymarket/ to learn how to use the markets.", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. currency = expanded_city_commoditymarket_currency, currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold - inventory_limit = 1600, -- max blocks one player can store in the market inventory - sell_limit = 3200, -- max blocks one player can sell at one time + inventory_limit = 3200, -- max blocks one player can store in the market inventory initial_items = default_items, } @@ -211,12 +204,11 @@ minetest.register_node("expanded_city_commoditymarket:central_market_7", { -- defines a market and the varables local market8_def = { - description = "Central Market Pink", -- A short name for this market, appears as the text of the "info" tab of the market's UI - long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. + description = "Pink Market", -- A short name for this market, appears as the text of the "info" tab of the market's UI + long_description = "A market where orders to buy or sell items can be placed and fulfilled. Visit https://content.luanti.org/packages/FaceDeer/commoditymarket/ to learn how to use the markets.", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. currency = expanded_city_commoditymarket_currency, currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold - inventory_limit = 1600, -- max blocks one player can store in the market inventory - sell_limit = 3200, -- max blocks one player can sell at one time + inventory_limit = 3200, -- max blocks one player can store in the market inventory initial_items = default_items, } @@ -238,12 +230,11 @@ minetest.register_node("expanded_city_commoditymarket:central_market_8", { -- defines a market and the varables local market9_def = { - description = "Central Market Purple", -- A short name for this market, appears as the text of the "info" tab of the market's UI - long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. + description = "Purple Market", -- A short name for this market, appears as the text of the "info" tab of the market's UI + long_description = "A market where orders to buy or sell items can be placed and fulfilled. Visit https://content.luanti.org/packages/FaceDeer/commoditymarket/ to learn how to use the markets.", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. currency = expanded_city_commoditymarket_currency, currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold - inventory_limit = 1600, -- max blocks one player can store in the market inventory - sell_limit = 3200, -- max blocks one player can sell at one time + inventory_limit = 3200, -- max blocks one player can store in the market inventory initial_items = default_items, } @@ -265,12 +256,11 @@ minetest.register_node("expanded_city_commoditymarket:central_market_9", { -- defines a market and the varables local market10_def = { - description = "Central Market White", -- A short name for this market, appears as the text of the "info" tab of the market's UI - long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. + description = "White Market", -- A short name for this market, appears as the text of the "info" tab of the market's UI + long_description = "A market where orders to buy or sell items can be placed and fulfilled. Visit https://content.luanti.org/packages/FaceDeer/commoditymarket/ to learn how to use the markets.", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. currency = expanded_city_commoditymarket_currency, currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold - inventory_limit = 1600, -- max blocks one player can store in the market inventory - sell_limit = 3200, -- max blocks one player can sell at one time + inventory_limit = 3200, -- max blocks one player can store in the market inventory initial_items = default_items, } @@ -292,12 +282,11 @@ minetest.register_node("expanded_city_commoditymarket:central_market_10", { -- defines a market and the varables local market11_def = { - description = "Central Market Yellow", -- A short name for this market, appears as the text of the "info" tab of the market's UI - long_description = "A Central Market for trade", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. + description = "Yellow Market", -- A short name for this market, appears as the text of the "info" tab of the market's UI + long_description = "A market where orders to buy or sell items can be placed and fulfilled. Visit https://content.luanti.org/packages/FaceDeer/commoditymarket/ to learn how to use the markets.", -- A longer description with flavor text and other information to present to the user, shown in the info tab. Optional. currency = expanded_city_commoditymarket_currency, currency_symbol = "$", -- "\u{263C}" Alchemical symbol for gold - inventory_limit = 1600, -- max blocks one player can store in the market inventory - sell_limit = 3200, -- max blocks one player can sell at one time + inventory_limit = 3200, -- max blocks one player can store in the market inventory initial_items = default_items, } diff --git a/screenshot.png b/screenshot.png index de5ad53..8abcbc7 100644 Binary files a/screenshot.png and b/screenshot.png differ