Season II Configuration (#10)
Configured initial mods and copied main task from ansible-role-eom. Reviewed-on: #10
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@ -1,2 +1,3 @@
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# defaults file for ansible-role-luanti
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worldname: world
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@ -793,7 +793,7 @@ server_announce = true
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# Message of the day displayed to players connecting.
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# type: string
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motd = Welcome to Luanti on eom.dev. View the Wiki: https://discourse.eom.dev/t/luanti-minetest/29 Join our Matrix chat: https://matrix.to/#/#luanti:eom.dev Music broadcast: https://owncast.eom.dev/
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motd = Welcome to Luanti on eom.dev. Connect with the community on Discourse and Matrix: https://discourse.eom.dev/ https://matrix.to/#/#luanti:eom.dev/
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# Maximum number of players that can be connected simultaneously.
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# type: int min: 0 max: 65535
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@ -855,7 +855,7 @@ disallow_empty_password = true
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# The privileges that new users automatically get.
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# See /privs in game for a full list on your server and mod configuration.
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# type: string
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default_privs = interact, shout, home
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default_privs = interact, shout, home, fast
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# Privileges that players with basic_privs can grant
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# type: string
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@ -1000,7 +1000,7 @@ default_privs = interact, shout, home
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# A chosen map seed for a new map, leave empty for random.
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# Will be overridden when creating a new world in the main menu.
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# type: string
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fixed_map_seed = 14954639809842570225
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# fixed_map_seed =
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# Name of map generator to be used when creating a new world.
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# Creating a world in the main menu will override this.
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@ -3046,7 +3046,7 @@ enable_ipv6 = true
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# This is also the minimum range in which active objects (mobs) are maintained.
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# This should be configured together with active_object_send_range_blocks.
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# type: int min: 1 max: 65535
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# active_block_range = 4
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# active_block_range = 8
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# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
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# type: int min: 1 max: 65535
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@ -5,7 +5,8 @@ auth_backend = sqlite3
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player_backend = sqlite3
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backend = sqlite3
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gameid = minetest_game
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world_name = world
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world_name = SeasonII
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load_mod_armor_mithril = false
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load_mod_armor_wood = true
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load_mod_armor_gold = true
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@ -23,14 +24,15 @@ load_mod_armor_bronze = true
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load_mod_3d_armor = true
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load_mod_armor_diamond = true
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load_mod_animalia = true
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load_mod_creatura = true
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load_mod_animalia = false
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load_mod_creatura = false
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load_mod_x_farming = false
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load_mod_modlib = true
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load_mod_character_anim = true
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load_mod_protector = true
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load_mod_wieldview = true
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load_mod_wielded_light = true
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load_mod_x_farming = true
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load_mod_stamina = true
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load_mod_unified_inventory = true
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load_mod_x_enchanting = true
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@ -57,26 +59,30 @@ load_mod_boards = true
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load_mod_item_physics = true
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load_mod_commoditymarket_fantasy = true
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load_mod_commoditymarket = true
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load_mod_edit = true
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load_mod_oil = false
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load_mod_mine_gas = false
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load_mod_mapgen_helper = false
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load_mod_subterrane = false
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load_mod_hunter_statue = false
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load_mod_df_underworld_items = false
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load_mod_df_trees = false
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load_mod_pit_caves = false
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load_mod_df_primordial_items = false
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load_mod_df_mapitems = false
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load_mod_df_farming = false
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load_mod_df_caverns = false
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load_mod_df_achievements = false
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load_mod_chasms = false
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load_mod_big_webs = false
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load_mod_ice_sprites = false
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load_mod_bones_loot = false
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load_mod_looped_node_sound = false
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load_mod_df_dependencies = false
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load_mod_df_ambience = false
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load_mod_magma_conduits = true
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load_mod_dynamic_liquid = true
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load_mod_farming = true
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load_mod_awards = true
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load_mod_oil = true
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load_mod_mine_gas = true
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load_mod_mapgen_helper = true
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load_mod_subterrane = true
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load_mod_hunter_statue = true
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load_mod_df_underworld_items = true
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load_mod_df_trees = true
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load_mod_pit_caves = true
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load_mod_df_primordial_items = true
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load_mod_df_mapitems = true
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load_mod_df_farming = true
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load_mod_df_caverns = true
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load_mod_df_achievements = true
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load_mod_chasms = true
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load_mod_big_webs = true
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load_mod_ice_sprites = true
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load_mod_bones_loot = true
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load_mod_looped_node_sound = true
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load_mod_df_dependencies = true
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load_mod_df_ambience = true
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@ -1,56 +0,0 @@
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enable_damage = true
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creative_mode = false
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mod_storage_backend = sqlite3
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auth_backend = sqlite3
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player_backend = sqlite3
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backend = sqlite3
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gameid = minetest_game
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world_name = world
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load_mod_armor_mithril = false
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load_mod_armor_wood = true
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load_mod_armor_gold = true
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load_mod_armor_nether = false
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load_mod_armor_cactus = true
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load_mod_armor_admin = false
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load_mod_shields = true
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load_mod_3d_armor_ui = true
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load_mod_3d_armor_stand = true
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load_mod_3d_armor_sfinv = false
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load_mod_3d_armor_ip = false
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load_mod_armor_steel = true
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load_mod_armor_crystal = false
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load_mod_armor_bronze = true
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load_mod_3d_armor = true
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load_mod_armor_diamond = true
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load_mod_animalia = true
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load_mod_creatura = true
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load_mod_modlib = true
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load_mod_character_anim = true
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load_mod_protector = true
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load_mod_wieldview = true
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load_mod_wielded_light = true
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load_mod_x_farming = true
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load_mod_stamina = true
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load_mod_unified_inventory = true
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load_mod_x_enchanting = true
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load_mod_playereffects = true
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load_mod_pep = true
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load_mod_visible_sneak = true
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load_mod_teleport_potion = true
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load_mod_controls = true
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load_mod_x_bows = true
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load_mod_anvil = true
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load_mod_moreblocks = true
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load_mod_hangglider = true
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load_mod_xcompat = true
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load_mod_mailbox = true
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load_mod_signs_road = true
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load_mod_signs_api = true
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load_mod_signs = true
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load_mod_font_api = true
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load_mod_font_metro = true
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load_mod_display_api = true
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load_mod_ontime_clocks = true
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load_mod_steles = true
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load_mod_boards = true
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@ -1,20 +0,0 @@
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---
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# tasks file for luanti
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- name: Deploy Luanti
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kubernetes.core.helm:
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name: luanti
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chart_ref: oci://tccr.io/truecharts/minetest
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release_namespace: luanti
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create_namespace: true
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values:
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service:
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main:
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type: LoadBalancer
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externalTrafficPolicy: Local
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workload:
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main:
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podSpec:
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containers:
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main:
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env:
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CLI_ARGS: --gameid minetest_game
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@ -1,2 +1,20 @@
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---
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# tasks file for ansible-role-luanti
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- name: Deploy Luanti
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kubernetes.core.helm:
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name: luanti
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chart_ref: oci://tccr.io/truecharts/minetest
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release_namespace: luanti
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create_namespace: true
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values:
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service:
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main:
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type: LoadBalancer
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externalTrafficPolicy: Local
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workload:
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main:
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podSpec:
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containers:
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main:
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env:
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CLI_ARGS: "--gameid minetest_game --worldname {{ worldname }}"
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