Updated 3d_armor files.

This commit is contained in:
stujones11
2013-03-26 21:02:48 +00:00
parent 04e4d2af6f
commit aedff2cc55
2 changed files with 111 additions and 139 deletions

View File

@@ -1,56 +1,15 @@
armor_api = {
default_character_skin = "character.png",
player_hp = {},
wielded_items = {},
}
armor_api.get_player_skin = function(self, name)
local mod_path = minetest.get_modpath("skins")
if mod_path then
local skin = skins.skins[name]
if skin then
if skins.get_type(skin) == skins.type.MODEL then
return skin..".png"
end
end
end
return self.default_character_skin
end
armor_api.get_wielded_item_texture = function(self, player)
if not player then
return nil
end
local stack = player:get_wielded_item()
local item = stack:get_name()
if not item then
return nil
end
if not minetest.registered_items[item] then
return nil
end
local texture = minetest.registered_items[item].inventory_image
if texture == "" then
if not minetest.registered_items[item].tiles then
return nil
end
texture = minetest.registered_items[item].tiles[1]
end
return texture
end
armor_api.set_player_armor = function(self, player)
armor_api.get_player_armor = function(self, player)
if not player then
return
end
local name = player:get_player_name()
local texture = "3d_armor_character_bg.png^[combine:64x64:0,32="..self:get_player_skin(name)
local texture = ""
local player_inv = player:get_inventory()
local wielded_item_texture = self:get_wielded_item_texture(player)
if wielded_item_texture then
texture = texture.."^[combine:64x64:0,0="..wielded_item_texture
end
local armor = {head, torso, legs, shield}
for _,v in ipairs({"head", "torso", "legs"}) do
local stack = player_inv:get_stack("armor_"..v, 1)
@@ -74,34 +33,14 @@ armor_api.set_player_armor = function(self, player)
)
local level = (armor_level / 2) + 0.5
local fleshy = 3 - (armor_level / 2)
if fleshy < 0 then
fleshy = 0
end
local armor_groups = {level=1, fleshy=3, snappy=1, choppy=1}
armor_groups.level = level
armor_groups.fleshy = fleshy
player:set_armor_groups(armor_groups)
player:set_properties({
visual = "mesh",
textures = {texture},
visual_size = {x=1, y=1},
})
end
armor_api.update_wielded_item = function(self, player)
if not player then
return
end
local name = player:get_player_name()
local stack = player:get_wielded_item()
local item = stack:get_name()
if not item then
return
end
if self.wielded_items[name] then
if self.wielded_items[name] == item then
return
end
self:set_player_armor(player)
end
self.wielded_items[name] = item
return texture
end
armor_api.update_armor = function(self, player)
@@ -134,7 +73,7 @@ armor_api.update_armor = function(self, player)
if desc then
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
end
self:set_player_armor(player)
wieldview:update_player_visuals(player)
end
heal_max = heal_max + heal
end