Add unified_skins and update for game changes.

This commit is contained in:
stujones11
2013-04-11 20:56:35 +01:00
parent 86856a2a4a
commit a4414820ae
23 changed files with 307 additions and 355 deletions

View File

@@ -1,46 +1,50 @@
armor_api = {
player_hp = {},
fleshy_max = 20
}
armor_api.get_player_armor = function(self, player)
armor_api.get_armor_textures = function(self, player)
if not player then
return
end
local name = player:get_player_name()
local texture = ""
local textures = {}
local player_inv = player:get_inventory()
local armor = {head, torso, legs, shield}
for _,v in ipairs({"head", "torso", "legs"}) do
local stack = player_inv:get_stack("armor_"..v, 1)
armor[v] = stack:get_definition().groups["armor_"..v] or 0
if armor[v] > 0 then
item = stack:get_name()
texture = texture.."^[combine:64x64:0,32="..item:gsub("%:", "_")..".png"
if stack:get_definition().groups["armor_"..v] then
local item = stack:get_name()
textures[v] = item:gsub("%:", "_")..".png"
end
end
local stack = player_inv:get_stack("armor_shield", 1)
armor["shield"] = stack:get_definition().groups["armor_shield"] or 0
if armor["shield"] > 0 then
item = stack:get_name()
texture = texture.."^[combine:64x64:16,0="..minetest.registered_items[item].inventory_image
if stack:get_definition().groups["armor_shield"] then
local item = stack:get_name()
textures["shield"] = minetest.registered_items[item].inventory_image
end
return textures
end
armor_api.set_player_armor = function(self, player)
if not player then
return
end
local armor_level = math.floor(
(.2*armor["head"]) +
(.3*armor["torso"]) +
(.2*armor["legs"]) +
(.3*armor["shield"])
)
local level = (armor_level / 2) + 0.5
local fleshy = 3 - (armor_level / 2)
if fleshy < 0 then
fleshy = 0
local name = player:get_player_name()
local player_inv = player:get_inventory()
local armor_level = 0
for _,v in ipairs({"head", "torso", "legs", "shield"}) do
local stack = player_inv:get_stack("armor_"..v, 1)
local armor = stack:get_definition().groups["armor_"..v] or 0
armor_level = armor_level + armor
end
local armor_groups = {fleshy=100}
if armor_level > 0 then
armor_groups.level = math.floor(armor_level / 20)
armor_groups.fleshy = 100 - armor_level
end
local armor_groups = {level=1, fleshy=3, snappy=1, choppy=1}
armor_groups.level = level
armor_groups.fleshy = fleshy
player:set_armor_groups(armor_groups)
return texture
uniskins:update_player_visuals(player)
end
armor_api.update_armor = function(self, player)
@@ -73,7 +77,7 @@ armor_api.update_armor = function(self, player)
if desc then
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
end
wieldview:update_player_visuals(player)
self:set_player_armor(player)
end
heal_max = heal_max + heal
end