Refactor armors to be mods rather than hardcoded into API (#78)
* Begin work on "armors as modpack" refactor letting anyone to enable/disable any armors they want as mods rather than obscure settings * Fix some steel armor mishaps, remove pointless dependency on "default" * Move admin armor into mod * Make wood armor into a mod * More consistent steel description text etc. * remove wood references from 3d_armor api locale * remove admin armor reference from 3d_armor locale template.txt * Remove steel textures from api * Bronze armor as mod * Fix admin, wood armor missing local S translator var Fix wood locale missing template.txt * Fix bronze missing locale * Cactus as mod * Crystal into mod * Diamond into mod * Mithril and Gold as mods * Register armor fix * Nether as mod * Clean-up, add optional depends for mod armors, remove armor.lua from 3d_armor * Fix badly named mod.conf for admin, gold, nether armors Fix attempt to register crafting recipe even though the armor is disabled via setting * Fix steel and wood having bad globals for crafting section, turned them to locals * Fix brazilian translation getting deleted Fix cactus armor locales being incorrectly named
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