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@@ -0,0 +1,19 @@
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[General]
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||||
# The default localAddress of 0.0.0.0 makes the server reachable at all of its local addresses
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localAddress = 0.0.0.0
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port = 25565
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maximumPlayers = 64
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hostname = {{ tes3mp_server_general_hostname }}
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# 0 - Verbose (spam), 1 - Info, 2 - Warnings, 3 - Errors, 4 - Only fatal errors
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logLevel = 1
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password = {{ tes3mp_server_general_password }}
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[Plugins]
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home = /server/data
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plugins = serverCore.lua
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[MasterServer]
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enabled = true
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address = master.tes3mp.com
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port = 25561
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rate = 10000
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@@ -0,0 +1,706 @@
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/* Configuration file for UnrealIRCd 6
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*
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||||
* Simply copy this file to your conf/ directory and call it 'unrealircd.conf'
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*
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||||
* If you are in a hurry then you can CTRL+F for: CHANGE THIS
|
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* The items that must be changed are indicated with those two words.
|
||||
* However, we actually recommend going through the file line by line
|
||||
* and edit it where needed, so you can see all the basic items and
|
||||
* what they are set to.
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||||
*
|
||||
* BEFORE YOU PROCEED:
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||||
* Important: all lines, except { and } end with an ;
|
||||
* This is very important, if you miss a ; somewhere then the
|
||||
* configuration file parser will complain and the file will not
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* be processed correctly!
|
||||
* If this is your first experience with an UnrealIRCd configuration
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||||
* file then we really recommend you to read a little about the syntax,
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||||
* this only takes a few minutes and will help you a lot:
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||||
* https://www.unrealircd.org/docs/Configuration#Configuration_file_syntax
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||||
*
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||||
* UnrealIRCd 6 documentation (very extensive!):
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||||
* https://www.unrealircd.org/docs/UnrealIRCd_6_documentation
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||||
*
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||||
* Frequently Asked Questions:
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||||
* https://www.unrealircd.org/docs/FAQ
|
||||
*/
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||||
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||||
/* This is a comment, all text here is ignored (comment type #1) */
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// This is also a comment, this line is ignored (comment type #2)
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# This is also a comment, again this line is ignored (comment type #3)
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||||
/* UnrealIRCd makes heavy use of modules. Modules allow you to completely
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||||
* customize the featureset you wish to enable in UnrealIRCd.
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||||
* See: https://www.unrealircd.org/docs/Modules
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||||
*
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||||
* By using the include below we instruct the IRCd to read the file
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* 'modules.default.conf' which will load more than 150 modules
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||||
* shipped with UnrealIRCd. In other words: this will simply load
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||||
* all the available features in UnrealIRCd.
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||||
* If you are setting up UnrealIRCd for the first time we suggest you
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* use this. Then, when everything is up and running you can come
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* back later to customize the list (if you wish).
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*/
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include "modules.default.conf";
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/* Now let's include some other files as well:
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* - help/help.conf for our on-IRC /HELPOP system
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* - badwords.conf for channel and user mode +G
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* - spamfilter.conf as an example for spamfilter usage
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* (commented out)
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* - operclass.default.conf contains some good operclasses which
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* you can use in your oper blocks.
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*/
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include "help/help.conf";
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include "badwords.conf";
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//include "spamfilter.conf";
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include "operclass.default.conf";
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include "snomasks.default.conf";
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||||
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||||
/* Load the default cloaking module (2021 onwards): */
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loadmodule "cloak_sha256";
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/* Or load the old module from UnrealIRCd 3.2/4/5 instead: */
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//loadmodule "cloak_md5";
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|
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// CHANGE THIS (the 'name' and the 'info'):
|
||||
/* This is the me { } block which basically says who we are.
|
||||
* It defines our server name, some information line and an unique "sid".
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||||
* The server id (sid) must start with a digit followed by two digits or
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* letters. The sid must be unique for your IRC network (each server should
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* have it's own sid). It is common to use 001 for the first server.
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||||
*/
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me {
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name "{{ onionservice.resources[0].status.hostname }}";
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info "{{ unrealircd.me.info }}";
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sid "001";
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}
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||||
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// CHANGE THIS:
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||||
/* The admin { } block defines what users will see if they type /ADMIN.
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* It normally contains information on how to contact the administrator.
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||||
*/
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||||
admin {
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"{{ unrealircd.admin.name }}";
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"{{ unrealircd.admin.username }}";
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"{{ unrealircd.admin.email }}";
|
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}
|
||||
|
||||
/* Clients and servers are put in class { } blocks, we define them here.
|
||||
* Class blocks consist of the following items:
|
||||
* - pingfreq: how often to ping a user / server (in seconds)
|
||||
* - connfreq: how often we try to connect to this server (in seconds)
|
||||
* - sendq: the maximum queue size for a connection
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* - recvq: maximum receive queue from a connection (flood control)
|
||||
*/
|
||||
|
||||
/* Client class with good defaults */
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class clients
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{
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pingfreq 90;
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maxclients 1000;
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sendq 200k;
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recvq 8000;
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}
|
||||
|
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/* Special class for IRCOps with higher limits */
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class opers
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{
|
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pingfreq 90;
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maxclients 50;
|
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sendq 1M;
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recvq 8000;
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||||
}
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||||
|
||||
/* Server class with good defaults */
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class servers
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{
|
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pingfreq 60;
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connfreq 15; /* try to connect every 15 seconds */
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maxclients 10; /* max servers */
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sendq 20M;
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}
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||||
|
||||
/* Allow blocks define which clients may connect to this server.
|
||||
* This allows you to add a server password or restrict the server to
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* specific IPs only. You also configure the maximum connections
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* allowed per IP here.
|
||||
* See also: https://www.unrealircd.org/docs/Allow_block
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||||
*/
|
||||
|
||||
/* Allow everyone in, but only 3 connections per IP */
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allow {
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mask *;
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class clients;
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||||
maxperip 3;
|
||||
}
|
||||
|
||||
/* Example of a special allow block on a specific IP:
|
||||
* Requires users on that IP to connect with a password. If the password
|
||||
* is correct then it permits 20 connections on that IP.
|
||||
*/
|
||||
// allow {
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||||
// mask 192.0.2.1;
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// class clients;
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// password "somesecretpasswd";
|
||||
// maxperip 20;
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// }
|
||||
|
||||
/* Oper blocks define your IRC Operators.
|
||||
* IRC Operators are people who have "extra rights" compared to others,
|
||||
* for example they may /KILL other people, initiate server linking,
|
||||
* /JOIN channels even though they are banned, etc.
|
||||
*
|
||||
* For more information about becoming an IRCOp and how to do admin
|
||||
* tasks, see: https://www.unrealircd.org/docs/IRCOp_guide
|
||||
*
|
||||
* For details regarding the oper { } block itself, see
|
||||
* https://www.unrealircd.org/docs/Oper_block
|
||||
*/
|
||||
|
||||
/* Here is an example oper block for 'bobsmith'
|
||||
* YOU MUST CHANGE THIS!! (the oper name and the password)
|
||||
*/
|
||||
oper bobsmith {
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||||
class opers;
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||||
mask *@*;
|
||||
|
||||
/* Technically you can put oper passwords in plaintext in the conf but
|
||||
* this is HIGHLY DISCOURAGED. Instead you should generate a password hash:
|
||||
* On *NIX, run: ./unrealircd mkpasswd
|
||||
* On Windows, run: "C:\Program Files\UnrealIRCd 6\bin\unrealircdctl" mkpasswd
|
||||
* .. and then paste the result below:
|
||||
*/
|
||||
password "$argon2id..etc..";
|
||||
/* See https://www.unrealircd.org/docs/Authentication_types for
|
||||
* more information, including even better authentication types
|
||||
* such as 'certfp', and how to generate hashes on Windows.
|
||||
*/
|
||||
|
||||
/* Oper permissions are defined in an 'operclass' block.
|
||||
* See https://www.unrealircd.org/docs/Operclass_block
|
||||
* UnrealIRCd ships with a number of default blocks, see
|
||||
* the article for a full list. We choose 'netadmin' here.
|
||||
*/
|
||||
operclass netadmin;
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||||
swhois "is a Network Administrator";
|
||||
vhost netadmin.example.org;
|
||||
}
|
||||
|
||||
/* Listen blocks define the ports where the server should listen on.
|
||||
* In other words: the ports that clients and servers may use to
|
||||
* connect to this server.
|
||||
*
|
||||
* Syntax:
|
||||
* listen {
|
||||
* ip <ip>;
|
||||
* port <port>;
|
||||
* options {
|
||||
* <options....>;
|
||||
* }
|
||||
* }
|
||||
*/
|
||||
|
||||
/* Standard IRC port 6667:
|
||||
* Insecure plaintext (NOT for production servers)
|
||||
* This listen block is here only for quick testing.
|
||||
* Delete or comment out this listen block on production servers
|
||||
* and use TLS on port 6697 instead.
|
||||
*/
|
||||
listen {
|
||||
ip *;
|
||||
port 6667;
|
||||
}
|
||||
|
||||
/* Standard IRC SSL/TLS port 6697 */
|
||||
listen {
|
||||
ip *;
|
||||
port 6697;
|
||||
options { tls; }
|
||||
}
|
||||
|
||||
/* Special SSL/TLS servers-only port for linking */
|
||||
listen {
|
||||
ip *;
|
||||
port 6900;
|
||||
options { tls; serversonly; }
|
||||
}
|
||||
|
||||
/* NOTE: If you are on an IRCd shell with multiple IP's and you use
|
||||
* the above listen { } blocks then you will likely get an
|
||||
* 'Address already in use' error and the ircd won't start.
|
||||
* This means you MUST bind to a specific IP instead of '*' like:
|
||||
* listen { ip 1.2.3.4; port 6667; }
|
||||
* Of course, replace the IP with the IP that was assigned to you.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Link blocks allow you to link multiple servers together to form a network.
|
||||
* See https://www.unrealircd.org/docs/Tutorial:_Linking_servers
|
||||
*/
|
||||
//link hub.example.org
|
||||
//{
|
||||
// incoming {
|
||||
// mask *@something;
|
||||
// }
|
||||
//
|
||||
// outgoing {
|
||||
// bind-ip *; /* or explicitly an IP */
|
||||
// hostname hub.example.org;
|
||||
// port 6900;
|
||||
// options { tls; }
|
||||
// }
|
||||
//
|
||||
// /* We use the SPKI fingerprint of the other server for authentication.
|
||||
// * Open a shell on the OTHER SERVER and run the command to get the fingerprint:
|
||||
// * On *NIX, run: ./unrealircd spkifp
|
||||
// * On Windows, run: "C:\Program Files\UnrealIRCd 6\bin\unrealircdctl" spkifp
|
||||
// */
|
||||
// password "AABBCCDDEEFFGGHHIIJJKKLLMMNNOOPPQQRRSSTTUUV=" { spkifp; }
|
||||
//
|
||||
// class servers;
|
||||
//}
|
||||
|
||||
/* The link block for services is usually much simpler.
|
||||
* For more information about what Services are,
|
||||
* see https://www.unrealircd.org/docs/Services
|
||||
*/
|
||||
//link services.example.org
|
||||
//{
|
||||
// incoming {
|
||||
// mask 127.0.0.1;
|
||||
// }
|
||||
//
|
||||
// password "changemeplease";
|
||||
//
|
||||
// class servers;
|
||||
//}
|
||||
|
||||
link {{ anope_os.resources[0].status.hostname }} {
|
||||
incoming {
|
||||
mask { ip 127.0.0.1; }
|
||||
};
|
||||
password "mypassword";
|
||||
class servers;
|
||||
};
|
||||
ulines { services.example.net; };
|
||||
|
||||
/* U-lines give other servers (even) more power/commands.
|
||||
* If you use services you MUST add them here. You must add the
|
||||
* services server name in ulines { } in the config file on
|
||||
* every UnrealIRCd server on your network.
|
||||
* IMPORTANT: Never put the name of an UnrealIRCd server here,
|
||||
* it's only for Services!
|
||||
*/
|
||||
//ulines {
|
||||
// services.example.org;
|
||||
//}
|
||||
|
||||
/* Here you can add a password for the IRCOp-only /DIE and /RESTART commands.
|
||||
* This is mainly meant to provide a little protection against accidental
|
||||
* restarts and server kills.
|
||||
*/
|
||||
drpass {
|
||||
restart "restart";
|
||||
die "die";
|
||||
}
|
||||
|
||||
/* The log block defines what should be logged and to what file.
|
||||
* See also https://www.unrealircd.org/docs/Log_block
|
||||
*/
|
||||
|
||||
/* This is a good default, it logs everything except
|
||||
* debug stuff and join/part/kick.
|
||||
*/
|
||||
log {
|
||||
source {
|
||||
all;
|
||||
!debug;
|
||||
!join.LOCAL_CLIENT_JOIN;
|
||||
!join.REMOTE_CLIENT_JOIN;
|
||||
!part.LOCAL_CLIENT_PART;
|
||||
!part.REMOTE_CLIENT_PART;
|
||||
!kick.LOCAL_CLIENT_KICK;
|
||||
!kick.REMOTE_CLIENT_KICK;
|
||||
}
|
||||
destination {
|
||||
file "ircd.log" { maxsize 100M; }
|
||||
}
|
||||
}
|
||||
|
||||
/* In addition to regular logging, also add a JSON log file.
|
||||
* This includes lots of information about every event so is great
|
||||
* for auditing purposes and is machine readable. It is, however
|
||||
* less readable for humans.
|
||||
*/
|
||||
log {
|
||||
source {
|
||||
all;
|
||||
!debug;
|
||||
!join.LOCAL_CLIENT_JOIN;
|
||||
!join.REMOTE_CLIENT_JOIN;
|
||||
!part.LOCAL_CLIENT_PART;
|
||||
!part.REMOTE_CLIENT_PART;
|
||||
!kick.LOCAL_CLIENT_KICK;
|
||||
!kick.REMOTE_CLIENT_KICK;
|
||||
}
|
||||
destination {
|
||||
file "ircd.json.log" { maxsize 250M; type json; }
|
||||
}
|
||||
}
|
||||
|
||||
/* With "aliases" you can create an alias like /SOMETHING to send a message to
|
||||
* some user or bot. They are usually used for services.
|
||||
*
|
||||
* We have a number of pre-set alias files, check out the alias/ directory.
|
||||
* As an example, here we include all aliases used for anope services.
|
||||
*/
|
||||
include "aliases/anope.conf";
|
||||
|
||||
/* Ban nick names so they cannot be used by regular users */
|
||||
// ban nick {
|
||||
// mask "*C*h*a*n*S*e*r*v*";
|
||||
// reason "Reserved for Services";
|
||||
// }
|
||||
|
||||
/* Ban ip.
|
||||
* Note that you normally use /KLINE, /GLINE and /ZLINE for this.
|
||||
*/
|
||||
// ban ip {
|
||||
// mask 195.86.232.81;
|
||||
// reason "Hate you";
|
||||
// }
|
||||
|
||||
/* Ban server - if we see this server linked to someone then we delink */
|
||||
// ban server {
|
||||
// mask eris.berkeley.edu;
|
||||
// reason "Get out of here.";
|
||||
// }
|
||||
|
||||
/* Ban user - just as an example, you normally use /KLINE or /GLINE for this */
|
||||
// ban user {
|
||||
// mask *tirc@*.saturn.bbn.com;
|
||||
// reason "Idiot";
|
||||
// }
|
||||
|
||||
/* Ban realname allows you to ban clients based on their 'real name'
|
||||
* or 'gecos' field.
|
||||
*/
|
||||
// ban realname {
|
||||
// mask "Swat Team";
|
||||
// reason "mIRKFORCE";
|
||||
// }
|
||||
|
||||
// ban realname {
|
||||
// mask "sub7server";
|
||||
// reason "sub7";
|
||||
// }
|
||||
|
||||
/* Ban and TKL exceptions. Allows you to exempt users / machines from
|
||||
* KLINE, GLINE, etc.
|
||||
* If you are an IRCOp with a static IP (and no untrusted persons on that IP)
|
||||
* then we suggest you add yourself here. That way you can always get in
|
||||
* even if you accidentally place a *LINE ban on yourself.
|
||||
*/
|
||||
|
||||
/* except ban with type 'all' protects you from GLINE, GZLINE, QLINE, SHUN */
|
||||
// except ban {
|
||||
// mask *@192.0.2.1;
|
||||
// type all;
|
||||
// }
|
||||
|
||||
/* This allows IRCCloud connections in without maxperip restrictions
|
||||
* and also exempt them from connect-flood throttling.
|
||||
*/
|
||||
except ban {
|
||||
mask *.irccloud.com;
|
||||
type { maxperip; connect-flood; }
|
||||
}
|
||||
|
||||
/* With deny dcc blocks you can ban filenames for DCC */
|
||||
// deny dcc {
|
||||
// filename "*sub7*";
|
||||
// reason "Possible Sub7 Virus";
|
||||
// }
|
||||
|
||||
/* deny channel allows you to ban a channel (mask) entirely */
|
||||
// deny channel {
|
||||
// channel "*warez*";
|
||||
// reason "Warez is illegal";
|
||||
// class "clients";
|
||||
// }
|
||||
|
||||
/* VHosts (Virtual Hosts) allow users to acquire a different host.
|
||||
* See https://www.unrealircd.org/docs/Vhost_block
|
||||
*/
|
||||
|
||||
/* Example vhost which you can use. On IRC type: /VHOST test test
|
||||
*/
|
||||
// vhost {
|
||||
// vhost i.hate.microsefrs.com;
|
||||
// mask *@*;
|
||||
// login "test";
|
||||
// password "test";
|
||||
// }
|
||||
|
||||
/* Blacklist blocks will query an external DNS Blacklist service
|
||||
* whenever a user connects, to see if the IP address is known
|
||||
* to cause drone attacks, is a known hacked machine, etc.
|
||||
* Documentation: https://www.unrealircd.org/docs/Blacklist_block
|
||||
* Or just have a look at the blocks below.
|
||||
*/
|
||||
|
||||
/* DroneBL, probably the most popular blacklist used by IRC Servers.
|
||||
* See https://dronebl.org/ for their documentation and the
|
||||
* meaning of the reply types. At time of writing we use types:
|
||||
* 3: IRC Drone, 5: Bottler, 6: Unknown spambot or drone,
|
||||
* 7: DDoS Drone, 8: SOCKS Proxy, 9: HTTP Proxy, 10: ProxyChain,
|
||||
* 11: Web Page Proxy, 12: Open DNS Resolver, 13: Brute force attackers,
|
||||
* 14: Open Wingate Proxy, 15: Compromised router / gateway,
|
||||
* 16: Autorooting worms.
|
||||
*/
|
||||
blacklist dronebl {
|
||||
dns {
|
||||
name dnsbl.dronebl.org;
|
||||
type record;
|
||||
reply { 3; 5; 6; 7; 8; 9; 10; 11; 12; 13; 14; 15; 16; }
|
||||
}
|
||||
action gline;
|
||||
ban-time 24h;
|
||||
reason "Proxy/Drone detected. Check https://dronebl.org/lookup?ip=$ip for details.";
|
||||
}
|
||||
|
||||
/* EFnetRBL, see https://rbl.efnetrbl.org/ for documentation
|
||||
* and the meaning of the reply types.
|
||||
* At time of writing: 1 is open proxy, 4 is TOR, 5 is drones/flooding.
|
||||
*
|
||||
* NOTE: If you want to permit TOR proxies on your server, then
|
||||
* you need to remove the '4;' below in the reply section.
|
||||
*/
|
||||
blacklist efnetrbl {
|
||||
dns {
|
||||
name rbl.efnetrbl.org;
|
||||
type record;
|
||||
reply { 1; 4; 5; }
|
||||
}
|
||||
action gline;
|
||||
ban-time 24h;
|
||||
reason "Proxy/Drone/TOR detected. Check https://rbl.efnetrbl.org/?i=$ip for details.";
|
||||
}
|
||||
|
||||
/* You can include other configuration files */
|
||||
/* include "klines.conf"; */
|
||||
|
||||
/* Network configuration */
|
||||
set {
|
||||
// CHANGE THIS, ALL 4 ITEMS:
|
||||
network-name "ExampleNET";
|
||||
default-server "irc.example.org";
|
||||
services-server "services.example.org";
|
||||
stats-server "stats.example.org";
|
||||
|
||||
/* Normal defaults */
|
||||
help-channel "#Help";
|
||||
cloak-prefix "Clk";
|
||||
prefix-quit "Quit";
|
||||
|
||||
/* Cloak keys should be the same at all servers on the network.
|
||||
* They are used for generating masked hosts and should be kept secret.
|
||||
* YOU MUST CHANGE THIS!
|
||||
* The keys should be 3 random strings of 80 characters each (or more).
|
||||
* and must consist of lowcase (a-z), upcase (A-Z) and digits (0-9).
|
||||
* On *NIX, you can run './unrealircd gencloak' in your shell to let
|
||||
* UnrealIRCd generate 3 random strings for you.
|
||||
* On Windows, you can run "C:\Program Files\UnrealIRCd 6\bin\unrealircdctl" gencloak
|
||||
*/
|
||||
cloak-keys {
|
||||
"Oozahho1raezoh0iMee4ohvegaifahv5xaepeitaich9tahdiquaid0geecipahdauVaij3zieph4ahi";
|
||||
"and another one";
|
||||
"and another one";
|
||||
}
|
||||
}
|
||||
|
||||
/* Server specific configuration */
|
||||
set {
|
||||
// FINALLY, YOU MUST CHANGE THIS NEXT ITEM:
|
||||
kline-address 'set.this.to.email.address'; /* e-mail or URL shown when a user is banned */
|
||||
|
||||
modes-on-connect "+ixw"; /* when users connect, they will get these user modes */
|
||||
modes-on-oper "+xws"; /* when someone becomes IRCOp they'll get these modes */
|
||||
modes-on-join "+nt"; /* default channel modes when a new channel is created */
|
||||
oper-auto-join "#opers"; /* IRCOps are auto-joined to this channel */
|
||||
options {
|
||||
hide-ulines; /* hide U-lines in /MAP and /LINKS */
|
||||
show-connect-info; /* show "looking up your hostname" messages on connect */
|
||||
}
|
||||
|
||||
maxchannelsperuser 10; /* maximum number of channels a user may /JOIN */
|
||||
|
||||
/* The minimum time a user must be connected before being allowed to
|
||||
* use a QUIT message. This will hopefully help stop spam.
|
||||
*/
|
||||
anti-spam-quit-message-time 10s;
|
||||
|
||||
/* Or simply set a static quit, meaning any /QUIT reason is ignored */
|
||||
/* static-quit "Client quit"; */
|
||||
|
||||
/* static-part does the same for /PART */
|
||||
/* static-part yes; */
|
||||
|
||||
/* Flood protection */
|
||||
anti-flood {
|
||||
/* There are lots of settings for this and most have good defaults.
|
||||
* See https://www.unrealircd.org/docs/Anti-flood_settings
|
||||
*/
|
||||
|
||||
channel {
|
||||
/* For channel-specific anti-flood settings, see
|
||||
* https://www.unrealircd.org/docs/Channel_anti-flood_settings
|
||||
* In UnrealIRCd 6.2.0+ the default is profile "normal".
|
||||
* Chanops can override this via "MODE #channel +F relaxed"
|
||||
* or "+F off". If you are afraid of too many false positives
|
||||
* then you could set this to "relaxed" instead. Note that
|
||||
* doing so would reduce protection for everyone. Another
|
||||
* option is to set it here to "off" to disable this default
|
||||
* channel protection entirely (not recommended).
|
||||
*/
|
||||
default-profile normal;
|
||||
}
|
||||
}
|
||||
|
||||
/* Settings for spam filter */
|
||||
spamfilter {
|
||||
ban-time 1d; /* default duration of a *LINE ban set by spamfilter */
|
||||
ban-reason "Spam/Advertising"; /* default reason */
|
||||
virus-help-channel "#help"; /* channel to use for 'viruschan' action */
|
||||
/* except "#help"; channel to exempt from Spamfilter */
|
||||
}
|
||||
|
||||
/* Restrict certain commands.
|
||||
* See https://www.unrealircd.org/docs/Set_block#set::restrict-commands
|
||||
*/
|
||||
restrict-commands {
|
||||
list {
|
||||
except {
|
||||
connect-time 60; /* after 60 seconds you can use LIST */
|
||||
identified yes; /* or immediately, if you are identified to services */
|
||||
reputation-score 24; /* or if you have a reputation score of 24 or more */
|
||||
}
|
||||
}
|
||||
invite {
|
||||
except {
|
||||
connect-time 120;
|
||||
identified yes;
|
||||
reputation-score 24;
|
||||
}
|
||||
}
|
||||
/* In addition to the ability to restrict any command,
|
||||
* such as shown above. There are also 4 special types
|
||||
* that you can restrict. These are "private-message",
|
||||
* "private-notice", "channel-message" and "channel-notice".
|
||||
* They are commented out (disabled) in this example:
|
||||
*/
|
||||
//private-message {
|
||||
// except { connect-time 10; }
|
||||
//}
|
||||
//private-notice {
|
||||
// except { connect-time 10; }
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* The following will configure connection throttling of "unknown users".
|
||||
*
|
||||
* When UnrealIRCd detects a high number of users connecting from IP addresses
|
||||
* that have not been seen before, then connections from new IP's are rejected
|
||||
* above the set rate. For example at 10:60 only 10 users per minute can connect
|
||||
* that have not been seen before. Known IP addresses can always get in,
|
||||
* regardless of the set rate. Same for users who login using SASL.
|
||||
*
|
||||
* See also https://www.unrealircd.org/docs/Connthrottle for details.
|
||||
* Or just keep reading the default configuration settings below:
|
||||
*/
|
||||
|
||||
set {
|
||||
connthrottle {
|
||||
/* First we configure which users are exempt from the
|
||||
* restrictions. These users are always allowed in!
|
||||
* By default these are users on IP addresses that have
|
||||
* a score of 24 or higher. A score of 24 means that the
|
||||
* IP was connected to this network for at least 2 hours
|
||||
* in the past month (or minimum 1 hour if registered).
|
||||
* We also allow users who are identified to services via
|
||||
* SASL to bypass the restrictions.
|
||||
*/
|
||||
except {
|
||||
reputation-score 24;
|
||||
identified yes;
|
||||
/* for more options, see
|
||||
* https://www.unrealircd.org/docs/Mask_item
|
||||
*/
|
||||
}
|
||||
|
||||
/* New users are all users that do not belong in the
|
||||
* known-users group. They are considered "new" and in
|
||||
* case of a high number of such new users connecting
|
||||
* they are subject to connection rate limiting.
|
||||
* By default the rate is 20 new local users per minute
|
||||
* and 30 new global users per minute.
|
||||
*/
|
||||
new-users {
|
||||
local-throttle 20:60;
|
||||
global-throttle 30:60;
|
||||
}
|
||||
|
||||
/* This configures when this module will NOT be active.
|
||||
* The default settings will disable the module when:
|
||||
* - The reputation module has been running for less than
|
||||
* a week. If running less than 1 week then there is
|
||||
* insufficient data to consider who is a "known user".
|
||||
* - The server has just been booted up (first 3 minutes).
|
||||
*/
|
||||
disabled-when {
|
||||
reputation-gathering 1w;
|
||||
start-delay 3m;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* CHANNEL HISTORY:
|
||||
* UnrealIRCd has channel mode +H which can be used by users to read back
|
||||
* channel history, such as from before they joined. For general information
|
||||
* on this feature, see https://www.unrealircd.org/docs/Channel_history
|
||||
*
|
||||
* The history limits can be configured via set::history. The defaults are
|
||||
* probably already good for you, but if you are on a low-memory system
|
||||
* or have thousands of channels then you may want to double check. See
|
||||
* https://www.unrealircd.org/docs/Set_block#set::history for the options.
|
||||
*
|
||||
* In addition to that, you can have "persistent channel history", which
|
||||
* means channel history is stored encrypted on disk so it is preserved
|
||||
* between IRC server restarts, see
|
||||
* https://www.unrealircd.org/docs/Set_block#Persistent_channel_history
|
||||
* The persistent history feature is NOT enabled by default because you
|
||||
* need to configure a secret { } block for it. The following is a simple
|
||||
* example with passwords stored directly in the configuration file.
|
||||
* To get better security, read https://www.unrealircd.org/docs/Secret_block
|
||||
* on alternative ways so you don't store passwords directly in the config.
|
||||
*/
|
||||
//secret historydb { password "somepassword"; }
|
||||
//set { history { channel { persist yes; db-secret "historydb"; } } }
|
||||
|
||||
/* Finally, you may wish to have a MOTD (Message of the Day), this can be
|
||||
* done by creating an 'ircd.motd' text file in your conf/ directory.
|
||||
* This file will be shown to your users on connect.
|
||||
* For more information see https://www.unrealircd.org/docs/MOTD_and_Rules
|
||||
*/
|
||||
|
||||
/*
|
||||
* Problems or need more help?
|
||||
* 1) https://www.unrealircd.org/docs/
|
||||
* 2) https://www.unrealircd.org/docs/FAQ <- answers 80% of your questions!
|
||||
* 3) If you are still having problems then you can get support:
|
||||
* - Forums: https://forums.unrealircd.org/
|
||||
* - IRC: irc.unrealircd.org (SSL on port 6697) / #unreal-support
|
||||
* Note that we require you to read the documentation and FAQ first!
|
||||
*/
|
||||
Reference in New Issue
Block a user